Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby burgingham » Thu Feb 11, 2016 4:52 pm

That is just plain wrong.
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Re: Game Development: Prelude

Postby ven » Thu Feb 11, 2016 4:54 pm

BoxingRock wrote:Your self described "prodding an annoyance" is prodding and annoying everybody.

Well if you manage to overcome your hatred of Kaios you'll see that he did point out a serious abuse. If it's not considered as such it's only because no one wants this world to keep going any longer.
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Re: Game Development: Prelude

Postby Putzig » Thu Feb 11, 2016 5:13 pm

To Jorb and Loftar:

I a Fan of your Game! The really deep crafting and building system is the best!

But there are so many other things that stopped this game being fun, so for me atm
it will be like i take this game beside for about 1-2 years and than see whats changed...

But here some things that would be bring fun into the game again:
-Make the Game open for Modders, so a lot of new content can appear quickly
-Make Private Server availeble, or more differnt server so differnt Mods or even hole
different Games can be played in it.

-change the Permadeath system. I knew its cool cause its like in no other game.
but it also cause a lot of "NOT PlAYING TOGETHER" and fear for the Death by any stranger.

-you want to have new people play this game... but the figting and Skill/Attribute System
atm like "only endgame" and the way to reach any point of this while if you´re on youre owne
will cause 80% of any new player stop even trying PVP. They will never reach the Point where
they have any chance in parrticularing in PVP.

-Make the World more "dangerous" at the beginning. Like Monsters in caves, Wolfs for
example, Bandits, Trolls or Giant Flies... Players can then Zivilize Areas, by fighting them
or even do quest to stop this monsters respawning. Something like this would bring
people together and fight them in a bigger group, cause the dangerous dont anymore come
from Players, then more from Monster.

-Make Events like a hourd of NPC Monster that attacks a Village for example or a Riddlehunt
throuw the World.

-Move away the feeled like 90% Part of the game, running for recources, qualiti and Attributes
to more PVP, PVE, content, cause that will be the fun for new players i thinck.
Just make the Stats less importent and make the Content of the game to the main funpart.

-Cap the Skills and Attributes, and dont uncap them again! The Idea with the "Buffsystem" witch
DaniAngione said (PAGE 7, last Comment) is a nice idea...

-Allow NPC Guards that Defend your Town. You need to feed them as annimals, and give them
Equipment.

There are so mutch more Ideas and things this game could go to... I dont know if you all now
cry: BULLSHIT or something, but thats my oppinion of the game.
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Re: Game Development: Prelude

Postby Granger » Thu Feb 11, 2016 5:33 pm

Putzig wrote:To Jorb and Loftar:

[ build another game ]



Your request basically is to open source it and change it into a generic fantasy mmo.
I guess that neither of that will happen.
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Re: Game Development: Prelude

Postby Putzig » Thu Feb 11, 2016 5:59 pm

If you thinck so, but no actually thats not what i´m saying.

Btw.: This game allready IS an MMO, an what makes a game generic? PVE content? xD come on!
And its not that there are allready Tryads or how ever you call them, and ghost? "But thats not
Fantasy!" you would say? just lol xD

What the game is atm for 90% of players is hard work for Skills and Attributes, witch causing
no fun at all.

Maybe you can simplify it by just understand it as: build a new game... considering a lot of
major changes. And isnt this a Alpha where changes like this can be made?

And also thats why i ment to set up different server so you can decide if you want to have a
more normal world or a freaking dangerous one where the main point of the game is different.
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Re: Game Development: Prelude

Postby xChapx » Thu Feb 11, 2016 6:17 pm

The thing that caught my attention for this game was building something of my own , having my house my farm and then you discover other players there are assholes but there are also good people whiling to trade, something "good" that i think that would help in pvp and the endless grind is making for example characters with one strength and one in unarmed can still do damage to a full armored dude with 200 UAC and STR.

see boundend accuracy https://olddungeonmaster.wordpress.com/2014/08/30/bounded-accuracy/
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Re: Game Development: Prelude

Postby higherark » Thu Feb 11, 2016 6:28 pm

Putzig wrote:If you thinck so, but no actually thats not what i´m saying.

Btw.: This game allready IS an MMO, an what makes a game generic? PVE content? xD come on!
And its not that there are allready Tryads or how ever you call them, and ghost? "But thats not
Fantasy!" you would say? just lol xD

What the game is atm for 90% of players is hard work for Skills and Attributes, witch causing
no fun at all.

Maybe you can simplify it by just understand it as: build a new game... considering a lot of
major changes. And isnt this a Alpha where changes like this can be made?

And also thats why i ment to set up different server so you can decide if you want to have a
more normal world or a freaking dangerous one where the main point of the game is different.


To be quite blunt with you this is not exactly a well thought out idea. I'm not going to critique each individual part because you are basically saying you want a completely different game. Game development is a tricky process and you can't just split open the playerbase or change the endgame arbitrarily. I think you should look into other games instead of asking the entire game be re-designed to your suiting. Such suggestions can come across as insensitive and arrogant, although the intentions may be benign.

My advice to you is to focus on one topic that you dislike about haven and ask yourself why you dislike it. Then work on an idea that would satisfy yourself, the community and the design of the game. This is how you get a suggestion through the gauntlet. If too much of haven is to your distaste then it would simply be easier to look into other games instead of trying to change this one.

FerrousToast wrote:
BoxingRock wrote:Your self described "prodding an annoyance" is prodding and annoying everybody.

Mild correction, everyone BUT THE DEVS. This sort of crap is EXACTLY why they DON'T read posts like this.


Oh get a life you keyboard warrior. The past two pages have been you whining like a spoiled child and lashing out at a forum mod. If you really just wanted to complain about his constant posts regarding the altar then you could have done so in a much better fashion. I find it hypocritical that you would start flaming and swearing unprovoked, and then have the gall to say the toxic environment of the forums pushes the devs away from reading them. Even if he did provoke you its still no excuse for your behavior.

The most toxic person in this conversation right now is you. The person pushing the devs away from suggestions is you. So take a walk and blow off some steam, or take a hike.
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Re: Game Development: Prelude

Postby FerrousToast » Thu Feb 11, 2016 6:44 pm

The difference is I'm not proposing ideas here, or expecting the devs to read my posts, where as he is, and apparently in every thread he posts in. Also, just like rudeness, I never introduced the topic of toxicity, I simply pointed out something loftar himself said, that because of the self repeating shitposting a lot of announcement threads can become unreadable white noise.
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Re: Game Development: Prelude

Postby Kaios » Thu Feb 11, 2016 6:48 pm

Let's not focus on that argument too much, I don't blame anyone for feeling the way they feel (except for BoxingRock because I know who he is and no one would take him seriously on his real account).

I know it sucks to admit when I am right about something because I tend to act like a huge asshole about it and I have no problem admitting that but I only act that way because I do have strong feelings about this game and about the future it is headed towards and I only want to see it go to a good place, as I always have. I may not agree with many of the devs decisions lately and I will fight tooth and nail to get them to change their minds about some things but that doesn't mean I won't be willing in the future to participate either way.

I mean, I only discovered a couple of game breaking bugs this world and have reported many other bugs and issues, given plenty of reasonable suggestions and my critique on a variety of topics and have done what I can to help out a lot of people in-game. Clearly I'm such a toxic individual.
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Re: Game Development: Prelude

Postby Putzig » Thu Feb 11, 2016 6:57 pm

Isn´t it wonderfull how easy you can just skip all points a say:
no its not like this, go play another game! ???

and while this the DEV´s ask´s themselve why there are so few
players in the game... dont you see (just for example) that the
curve of the STAT from 1 to what ? 800 atm is way to mutch?

How many Time, how many work is nacassary to reach sutch a point?
Thats really i downtime for any new player... but yeah! just dont
consider about, anything i said! i AM going to play another game,
like most of the people do now witch used to play this game...

and you? do you enjoy yourself in a lonely world?

but actually i´m most interested what the DEV thinck cause they
are the people i want to argue this points. Thats why i wrothe:
TO JORB AND LOFTAR.

And i allready knew that you guys would answer like this: "He brings
new Idea´s of the future of the game? Break his legs! Burn him!"
xD That´s really helpfull.
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