Game Development: Grade-A Milk

Announcements about major changes in Haven & Hearth.

Re: Game Development: Grade-A Milk

Postby Orcling » Wed Apr 13, 2016 1:53 am

loftar wrote:Is it not indeed the randomness of card selection from the deck that has caused you to use five-card decks?


Only the initial hand is random. After that you always know which cards you'll get.
But mostly people have 5 card decks because that's all you'll ever need, for everything.
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Re: Game Development: Grade-A Milk

Postby barra » Wed Apr 13, 2016 1:54 am

Some items cannot be described. I try to describe "painting" to someone, but it doesn't work. Is this because they can't learn the prerequisite "custom image sketch" due to unique properties?
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Re: Game Development: Grade-A Milk

Postby loftar » Wed Apr 13, 2016 1:56 am

Orcling wrote:Only the initial hand is random. After that you always know which cards you'll get.

That's not true, though; the deck ordering is pseudo-random. If you have, say, only 1 Cleave in a 30-card deck, you won't know when it'll appear.

linkfanpc wrote:How does the concentration on tanning fluid impact hides? Does it leather-ize hides faster?

I did consider doing something like it, but just using more bark didn't seem meaningful enough for such an effect.

barra wrote:Some items cannot be described. I try to describe "painting" to someone, but it doesn't work. Is this because they can't learn the prerequisite "custom image sketch" due to unique properties?

That's just because the painting does not belong to any describable types at all. You don't get a discovery when you first craft it either.
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Re: Game Development: Grade-A Milk

Postby MrBunzy » Wed Apr 13, 2016 1:57 am

loftar wrote:
rye130 wrote:What randomness is there besides the initial ordering of cards?

Is it not indeed the randomness of card selection from the deck that has caused you to use five-card decks?

I think people use 5 card decks because the most effective strategy is to spam the same move over and over again. The randomness didn't really matter much using larger decks, because you could just remember the order you played cards to know the order you would draw. Those decks just weren't as good, because you couldn't spam attacks or maneuvers indefinitely.
(once and futue king btw)
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Re: Game Development: Grade-A Milk

Postby Orcling » Wed Apr 13, 2016 1:57 am

loftar wrote:
Orcling wrote:Only the initial hand is random. After that you always know which cards you'll get.

That's not true, though; the deck ordering is pseudo-random. If you have, say, only 1 Cleave in a 30-card deck, you won't know when it'll appear.


What i meant is, after you cycled through your deck once, you know the order in which the cards will come in.
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Re: Game Development: Grade-A Milk

Postby linkfanpc » Wed Apr 13, 2016 2:05 am

loftar wrote:
linkfanpc wrote:How does the concentration on tanning fluid impact hides? Does it leather-ize hides faster?

I did consider doing something like it, but just using more bark didn't seem meaningful enough for such an effect.


So what does higher concentration do then?
Total misplay.
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Re: Game Development: Grade-A Milk

Postby Skrain » Wed Apr 13, 2016 2:08 am

Hey Jorb, when are chests going to have appearances based on materials used to make them?
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Re: Game Development: Grade-A Milk

Postby Priss » Wed Apr 13, 2016 2:08 am

loftar wrote:
Priss wrote:2) What quality tanning fluid will be? For example - i will put some bark into water, then add some more same quality bark to it - how to calculate quality?

It works as previously in that one piece of bark counts equally to one liter of water for quality purposes.


Erm. One piece of bark was for 10 liters, not for one, wasn't it?
About quality - still do not understand how to calculate. Let's take some numerical example:
1) Earlier i was taking 10 liters of 49q water with 29q bark - and the result - 10 liters of 39q tanning fluid.
2) Now i have 40 liters of 49 water (in tanning tub), i will add exactly 1 29q bark in it. In what quality and concentration tanning fluid will it result? If we add another 29q bark - that will change?
And in the end - if i add 4 29q barks in row - will i obtain 40 liters of 39q tanning fluid as was before? What concentration it will be?
Last edited by Priss on Wed Apr 13, 2016 2:10 am, edited 1 time in total.
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Re: Game Development: Grade-A Milk

Postby wolf1000wolf » Wed Apr 13, 2016 2:09 am

Skrain wrote:Hey Jorb, when are chests going to have appearances based on materials used to make them?


Stop. No.
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Re: Game Development: Grade-A Milk

Postby Duane » Wed Apr 13, 2016 2:14 am

linkfanpc wrote:
loftar wrote:
linkfanpc wrote:How does the concentration on tanning fluid impact hides? Does it leather-ize hides faster?

I did consider doing something like it, but just using more bark didn't seem meaningful enough for such an effect.


So what does higher concentration do then?

Lasts longer. Survives more added water, I guess.
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