Game Development: This Little Light O' Mine

Announcements about major changes in Haven & Hearth.

Re: Game Development: This Little Light O' Mine

Postby Duane » Wed Apr 27, 2016 1:26 am

ChildhoodObesity wrote:
loftar wrote:
ChildhoodObesity wrote:i think a nice solution to these problems is while village is being sieged logged in chars can not log out

Then every village would simply have an unclaimed hole in it where vault alts can log out, though.

yea i thought about this but im sure there are ways to counter it such as "you cant be exiled or leave the village while under siege" and you need rights to take these items although you would need to counter pclaim rights and counter people koing their alts and putting lewt on them


You could get a lantern from broken village claims that shows you ghosts of logged out characters related to the village near village property.

Yeah, then people would make it so that their alt vaults weren't part of the village, but then they'd have to make it so that non-members had all permissions, because nobody would make an alt-vault that left crime scents, as it would be forced to stay logged in. Problem solved. Sieging them would not leave scents because of that permission restriction, and if you left no scents while sieging, you'd know they had alt vaults nearby. Fuck 'em. Fuck 'em dead.

jason1982 wrote:we pay because we love the game but every time you make a update where it takes longer for the average village to attempt to get stronger it gets frustrating. i mean the time we put into this game the money it just seems you could do more to promote people to want to get stronger. if i got to spend 125k for a ram that's 125k i cant put into melee to protect my self.
Yeah that's great. It means there's a meaningful choice between SIEGING SOMEONE and HAVING COMBAT STATS. What's more, it means that people on DEFENSE have MORE COMBAT STATS because they aren't going around SIEGING PEOPLE. It's SELF-FULFILLING. You're only uspet because you want to siege people AND have stats - meaning you have two advantages over them innately.
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Re: Game Development: This Little Light O' Mine

Postby DisKagel » Wed Apr 27, 2016 1:28 am

jorb wrote:
DisKagel wrote:jorb just make this game for mobile devices, you seem to be heading in that direction anyways


How so?


it was a dumb joke, but it just seems that a part of the community expects this game to be part of their lives. mobile games take advantage of the fact that you have your phone with you all the time, similarly this game expects you to be active all the time in order to advance (and not let other players ruin your wasted hours). Though, it is what creates the game, and I don't really know what I'm talking about. I'm just a noob sort of saying random shit and have no experience to have much of an opinion
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Re: Game Development: This Little Light O' Mine

Postby smileyguy4you » Wed Apr 27, 2016 1:32 am

ChildhoodObesity wrote:lol i dont see how it is flawed noobs shouldnt have special ways to defend themselves that big factions have have just because theyre noobs ur logic process is flawed bro


so you think its totally fine that any new player can be raided with no way to stop it and are pushing to also have it so they cant log out during the process, oh and now also that they all can be looted from their hf, really totally unbiased :roll:
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Re: Game Development: This Little Light O' Mine

Postby DDDsDD999 » Wed Apr 27, 2016 1:34 am

jason1982 wrote:we pay because we love the game but every time you make a update where it takes longer for the average village to attempt to get stronger it gets frustrating. i mean the time we put into this game the money it just seems you could do more to promote people to want to get stronger. if i got to spend 125k for a ram that's 125k i cant put into melee to protect my self.

And that exists with rage? Deciding whether to buy rage or put more LP into combat stats in the early days is actually interesting.
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Re: Game Development: This Little Light O' Mine

Postby jason1982 » Wed Apr 27, 2016 1:36 am

DDDsDD999 wrote:
jason1982 wrote:we pay because we love the game but every time you make a update where it takes longer for the average village to attempt to get stronger it gets frustrating. i mean the time we put into this game the money it just seems you could do more to promote people to want to get stronger. if i got to spend 125k for a ram that's 125k i cant put into melee to protect my self.

And that exists with rage? Deciding whether to buy rage or put more LP into combat stats in the early days is actually interesting.


this is not day one if you want to add somthing do it with a new world not when people are trying to progress mid world when a good part of community is already capped
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Re: Game Development: This Little Light O' Mine

Postby ChildhoodObesity » Wed Apr 27, 2016 1:38 am

smileyguy4you wrote:
ChildhoodObesity wrote:lol i dont see how it is flawed noobs shouldnt have special ways to defend themselves that big factions have have just because theyre noobs ur logic process is flawed bro


so you think its totally fine that any new player can be raided with no way to stop it and are pushing to also have it so they cant log out during the process, oh and now also that they all can be looted from their hf, really totally unbiased :roll:

log in on alts to check before if you do this people will still be able to loot shit id settle for being able to loot over kill everyone inside, and why should they have some good ay to stop it if theres 10 guys camping a ram at a hermits place how should they just be able to defend themselves??
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Re: Game Development: This Little Light O' Mine

Postby Karede » Wed Apr 27, 2016 1:39 am

Only allowed to update once a year confirmed
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Re: Game Development: This Little Light O' Mine

Postby pheonix » Wed Apr 27, 2016 1:40 am

nytro wrote:
nytro wrote:It's true that there are plenty of other ways that players can keep their items away from enemies. The most annoying of which as you said earlier is by simply destroying their own stuff. In my opinion though, I don't believe everyone will resort to that, and without the option of alt-vaulting, they might end up trying different strategies like running away on horses with loot, etc (which was actually done by a village not too long ago, and was fun to hear about).

In history, there were actually times when people burned down their own livelihoods out of spite against enemies, so I guess it is a realistic option (a lot more realistic than magically disappearing with loot at least). I'd really like to see how it would work out, and what new things can sprout from this implementation. You never know until you try it.



http://www.strawpoll.me/10059887

I just want to see who does / doesn't want to try it out.
Also, I don't mean store gear (hats n tokens are ofc safe).


HF looting is a shit mechanic, i saw it implemented in salem and all it did was create vulture looting where people would just go looking for hfs to loot and during raids it was worse because raiders beeline to hfs loot gear. Thus removing any chance for fighters to log in because they were naked and useless and it will also bring back spies. If such a thing was brought in i would expect treasure maps and the like being implemented at same time so that during or before a siege you could hide your valueables. (nooks in houses caves etc, make houses harder to destroy and leave rubble afterwards that you have to sort through if you suspect nooks in them.)
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Re: Game Development: This Little Light O' Mine

Postby jason1982 » Wed Apr 27, 2016 1:43 am

Karede wrote:Only allowed to update once a year confirmed

i think your missing the point. i was only responding to jorbs question but what i do notice is the people who have a problem with my option are major faction responses. showing even more that its being geared to drive new players away and promote the end world . not that he cant do that its his game just my thoughts on what way the current changes in game are going.
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Re: Game Development: This Little Light O' Mine

Postby nytro » Wed Apr 27, 2016 1:56 am

pheonix wrote:
nytro wrote:
nytro wrote:It's true that there are plenty of other ways that players can keep their items away from enemies. The most annoying of which as you said earlier is by simply destroying their own stuff. In my opinion though, I don't believe everyone will resort to that, and without the option of alt-vaulting, they might end up trying different strategies like running away on horses with loot, etc (which was actually done by a village not too long ago, and was fun to hear about).

In history, there were actually times when people burned down their own livelihoods out of spite against enemies, so I guess it is a realistic option (a lot more realistic than magically disappearing with loot at least). I'd really like to see how it would work out, and what new things can sprout from this implementation. You never know until you try it.



http://www.strawpoll.me/10059887

I just want to see who does / doesn't want to try it out.
Also, I don't mean store gear (hats n tokens are ofc safe).


HF looting is a shit mechanic, i saw it implemented in salem and all it did was create vulture looting where people would just go looking for hfs to loot and during raids it was worse because raiders beeline to hfs loot gear. Thus removing any chance for fighters to log in because they were naked and useless and it will also bring back spies. If such a thing was brought in i would expect treasure maps and the like being implemented at same time so that during or before a siege you could hide your valueables. (nooks in houses caves etc, make houses harder to destroy and leave rubble afterwards that you have to sort through if you suspect nooks in them.)


All you need to do to avoid "vultures" is build a wall and a pclaim, and problem solved. Spies are and always will be a real thing, and there's no reason to consider that as something that shouldn't be in game.
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