Game Development: Sonic Youth

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sonic Youth

Postby xdragonlord18 » Wed May 18, 2016 11:27 pm

Ysh wrote:
linkfanpc wrote:I ment this sanic:
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What is this disease blue creature? Why will this be in Haven and Hearth game?

it looks diseased because sonic is suppose to look like this
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you should get sonic rarely when you pick up the hedgehog because sonic is probably the best character ever made so it would make sense to reference a revolutionary icon such as sonic
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Re: Game Development: Sonic Youth

Postby Airless » Thu May 19, 2016 12:11 am

I'm wondering if it should be an assault crime to dismount players. I think it is strange that you can be chatting up somebody who seems nice enough, but they can then rear-stun horse-flip you and ride off into the sunset on your tamed horse with no scent. Early world tamed horses were harder to come by and I can see this being a cause for unnecessary paranoia. Mounted players always facing unmounted ones - afraid to have their horse stolen super easily. What does anyone else think of this?
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Re: Game Development: Sonic Youth

Postby DDDsDD999 » Thu May 19, 2016 12:42 am

Airless wrote:Mounted players always facing unmounted ones - afraid to have their horse stolen super easily. What does anyone else think of this?

People could always punch someone's horse and steal it, nothing's really different.
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Re: Game Development: Sonic Youth

Postby arakell » Thu May 19, 2016 1:41 pm

DDDsDD999 wrote:People could always punch someone's horse

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Re: Game Development: Sonic Youth

Postby Karede » Fri May 20, 2016 1:28 am

In the spirit of fluff, bierwurst when
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Re: Game Development: Sonic Youth

Postby Ozzy123 » Sun May 22, 2016 2:03 am

It should be just impossible to pvp on the horse, leave it for faster travel or cutting people of without having anyone aggroed. Horses make pvp worse, they don't really improve combat in ANY positive way.

Btw, aren't you planning any archery changes?
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Re: Game Development: Sonic Youth

Postby Onep » Sun May 22, 2016 2:50 am

Ozzy123 wrote:No Horses allowed!


I kind of feel the same; although, I find drinking in combat really obnoxious. Especially given how forest tiles drain your stamina obscenely fast and grass is basically negligible.
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Re: Game Development: Sonic Youth

Postby DaniAngione » Sun May 22, 2016 3:00 am

It was mentioned before

(and I guess it could be mentioned again now) that it would be interesting to somehow have a "warhorse" that has to be breed and trained especially for that instead of using any work/travel horse in combat. Not only is it more "intuitive" but it also makes - if well laid out - the warhorse a far more valuable and expensive asset, which would make it something that you'd need to really consider going out with, especially because it should not be as mobile and agile as the normal work/travel horse.

But yeah, I know this makes no difference if mounted combat as a whole is revised and improved, but just throwing the idea :P
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Re: Game Development: Sonic Youth

Postby DDDsDD999 » Sun May 22, 2016 3:34 am

Onep wrote:
Ozzy123 wrote:No Horses allowed!

Signed.
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Re: Game Development: Sonic Youth

Postby Thedrah » Sun May 22, 2016 5:40 am

horses should only gimp combat skill imo. having no footing should make attack weight be severely hurt like trying to shoot a bow while moving
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