Game Development: Thy Kingdom Come

Announcements about major changes in Haven & Hearth.

Re: Game Development: Thy Kingdom Come

Postby Jesus_Smith_Nandez » Thu Aug 25, 2016 7:35 am

Jesus_Smith_Nandez wrote:You mean jorbs ass?
Tradition slider was broken too smh not like it was any more OK then

Noobs who probably have to work hardest to gain their stats have pretty much no chance for state funeral where as powerful players now have more of an advantage since they can just use their realm to get their shit back even faster, when they were gaining stats faster anyway. It makes it even more impossible to catch up when even dying puts powerful players back less and less. Think of the noobs.
Fostik wrote:
jorb wrote:[*] "Polish the Silver": By Polishing the Silver you may remove all Wear from a symbel item. Cost: 250 XP.[/list]


Too op. Jerb stahp it!

Polish the silver makes me regret selling all my gold, thought the symbel would break anyway so not worth it xd

Don't get me wrong though jorb I mostly love the update. Seems to have been implemented in a good way o7
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Re: Game Development: Thy Kingdom Come

Postby Scoodles » Thu Aug 25, 2016 7:40 am

jordancoles wrote:outside when a nigbane could be sent


jordancoles wrote:a nigbane


Oh

So now the ghosts that punish criminal activity are "nigbanes", the bane of the nigs, are they? smh tbh famalam lit 100
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Re: Game Development: Thy Kingdom Come

Postby vatas » Thu Aug 25, 2016 7:52 am

I'm seriously considering to buy 1-year bronze subscription for my fighter account just because of Knarr locks.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

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TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Game Development: Thy Kingdom Come

Postby APXEOLOG » Thu Aug 25, 2016 7:55 am

Great update guys, both content- and mechanic-wise! Now i see the reason to play in the new world! Keep going!
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Re: Game Development: Thy Kingdom Come

Postby Adder1234 » Thu Aug 25, 2016 7:58 am

Awesome to know that the game can have communities bigger than villages, now I just have to find one that will stick around for more than a week.
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Re: Game Development: Thy Kingdom Come

Postby Potjeh » Thu Aug 25, 2016 8:00 am

Nice update, though I think realm wide buffs should be the primary benefit of kingdoms and single-target spells should be more of a side dish.
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Re: Game Development: Thy Kingdom Come

Postby Pan_w_okularach » Thu Aug 25, 2016 8:01 am

Jesus_Smith_Nandez wrote:Noobs who probably have to work hardest to gain their stats have pretty much no chance for state funeral where as powerful players now have more of an advantage since they can just use their realm to get their shit back even faster, when they were gaining stats faster anyway. It makes it even more impossible to catch up when even dying puts powerful players back less and less. Think of the noobs.

yeah this is so stupid, they probably did it to encourage people to pvp more or whatever
Jorb let me tell you what kills pvp, it's when you realize best case scenario you take 10% of your opponents values while you yourself are risking everything. this is SO stupid
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Re: Game Development: Thy Kingdom Come

Postby Qeeet » Thu Aug 25, 2016 8:04 am

How to build a realm stake?
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Re: Game Development: Thy Kingdom Come

Postby Myrgard » Thu Aug 25, 2016 8:05 am

I agree, great overall update but the state funeral is basically game breaking.

The only hopes I have of ever catching up is that the big factions keep hacking away at themselves loosing their stats in the fight. Now the best fighters will be almost immortal.
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Re: Game Development: Thy Kingdom Come

Postby Jacobian123 » Thu Aug 25, 2016 8:10 am

Qeeet wrote:How to build a realm stake?

^^^

Someone please find out, I'm dying to know myself :(
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