Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Traveling Circus

Postby burnemall » Thu Oct 13, 2016 11:59 am

I like this update very much! Thank you Jorbtar!
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Re: Game Development: Traveling Circus

Postby dafels » Thu Oct 13, 2016 12:00 pm

Make chop cost a coin or 2, nerf combat med&opknock combo by making it to not have a cooldown reduction when you use opknock and buff rip apart&go for the jugular since they are the most useless moves on the list right now.
Last edited by dafels on Thu Oct 13, 2016 12:15 pm, edited 1 time in total.
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Re: Game Development: Traveling Circus

Postby iamahh » Thu Oct 13, 2016 12:14 pm

lots of nice things

i wish saddlebags window would keep open like inventory window, maybe not...
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Re: Game Development: Traveling Circus

Postby PonyStew » Thu Oct 13, 2016 1:21 pm

Well, that's an update i like, thanks for your hard work, jorbtar.
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Re: Game Development: Traveling Circus

Postby SacreDoom » Thu Oct 13, 2016 1:25 pm

Out of curiosity, can we expect to see saddles to accompany our saddlebags sometime? Still find it a bit odd that we're riding bareback ( ͡° ͜ʖ ͡°).
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Re: Game Development: Traveling Circus

Postby stickman » Thu Oct 13, 2016 3:01 pm

You may now shift-click a containter to take everything from it.


jorb this is highly annoying for me. example: I am baking and im holding down shift to put sticks into the oven. I have exactly 4 stick in my inventory but I click 5 times... now I have all the unbaked goods in my inventory because the extra shift click took everything out.

I imagine this is the same with smelting/kilns as well.
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Re: Game Development: Traveling Circus

Postby Enjoyment » Thu Oct 13, 2016 3:13 pm

stickman wrote:
You may now shift-click a containter to take everything from it.


jorb this is highly annoying for me. example: I am baking and im holding down shift to put sticks into the oven. I have exactly 4 stick in my inventory but I click 5 times... now I have all the unbaked goods in my inventory because the extra shift click took everything out.

I imagine this is the same with smelting/kilns as well.

you could use steel crucible on 48th hour as example for better drama... Placing unbaked good back into the oven not annoying enough,
English is neither my native lang, nor my best side...
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Re: Game Development: Traveling Circus

Postby PonyStew » Thu Oct 13, 2016 4:19 pm

stickman wrote:
You may now shift-click a containter to take everything from it.


jorb this is highly annoying for me. example: I am baking and im holding down shift to put sticks into the oven. I have exactly 4 stick in my inventory but I click 5 times... now I have all the unbaked goods in my inventory because the extra shift click took everything out.

I imagine this is the same with smelting/kilns as well.



I agree, this needs to be undone. I was fine with that mechanic on stockpiles, but no need to do that for containers.

Edit. You can't put things into containers that way, so why the fuck?
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Re: Game Development: Traveling Circus

Postby arakell » Thu Oct 13, 2016 5:55 pm

jorb wrote:[*] Beehive quality now softcaps the qualities of its produce. Sorry about that.


Damn, now I need to rebuild all my beehives...
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Re: Game Development: Traveling Circus

Postby belondes » Thu Oct 13, 2016 7:05 pm

fuckin wow!
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