Game Development: Milling Time

Announcements about major changes in Haven & Hearth.

Re: Game Development: Milling Time

Postby Onep » Wed Nov 30, 2016 9:42 pm

Totally radical bro!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Game Development: Milling Time

Postby Redlaw » Wed Nov 30, 2016 9:43 pm

Well this does mean quern could possably half the q of flour made from them or something.... idk, might be to much.
User avatar
Redlaw
 
Posts: 1630
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Milling Time

Postby CShooter » Wed Nov 30, 2016 9:44 pm

FictionRyu wrote:
CShooter wrote:OMG! Why, oh god, why all that you've added last time use big ammount of this f**king bone glue? Do you know, guys, that glue makes not only from bones? Give us more ways to make it, plsss.... :| :|

Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..


You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i see :(
I'm from Russia, my English is not so good. Sorry for that.
World 8 - Hermit
World 9 - Hermit
World 10 - Hermit
World 11 - Hermit
World 12 - Hermit
CShooter
 
Posts: 29
Joined: Mon Oct 26, 2015 10:51 am
Location: Moscow, Russia

Re: Game Development: Milling Time

Postby loftar » Wed Nov 30, 2016 9:45 pm

Redlaw wrote:Well this does mean quern could possably half the q of flour made from them or something.... idk, might be to much.

It is already the fact that the crafting recipe caps the quality by your stats.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9051
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Milling Time

Postby FictionRyu » Wed Nov 30, 2016 9:55 pm

CShooter wrote:
FictionRyu wrote:
CShooter wrote:OMG! Why, oh god, why all that you've added last time use big ammount of this f**king bone glue? Do you know, guys, that glue makes not only from bones? Give us more ways to make it, plsss.... :| :|

Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..


You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i see :(

Yea, I'm a hermit myself. Though I know of some abandoned places nearby that I can take some piles of bones from. But for those not that fortunate to stumble upon an empty abandoned village, then it's a real pain.
Scooby Doo taught us that the real monsters are humans.
User avatar
FictionRyu
 
Posts: 1655
Joined: Wed Jun 01, 2011 5:12 am

Re: Game Development: Milling Time

Postby Redlaw » Wed Nov 30, 2016 9:57 pm

FictionRyu wrote:
CShooter wrote:
FictionRyu wrote:Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..


You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i see :(

Yea, I'm a hermit myself. Though I know of some abandoned places nearby that I can take some piles of bones from. But for those not that fortunate to stumble upon an empty abandoned village, then it's a real pain.


I am a hermit as well and I have the bones needed + enough right now for 34 extra bone glew (21 un used bones left as well), but I keep everything for this type of moment....
User avatar
Redlaw
 
Posts: 1630
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Milling Time

Postby leanne69 » Wed Nov 30, 2016 9:57 pm

Lol, it's now quicker to lift a wheelbarrow than to move it manually :D
King of Dis, fiancé of LadyGoo
leanne69
 
Posts: 302
Joined: Wed Nov 30, 2011 12:40 am

Re: Game Development: Milling Time

Postby linkfanpc » Wed Nov 30, 2016 10:00 pm

Aaaaaand crash.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2156
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: Game Development: Milling Time

Postby Blueberry » Wed Nov 30, 2016 10:02 pm

linkfanpc wrote:Aaaaaand crash.


Windmills confirmed for game breaking
berry nice to see you
User avatar
Blueberry
 
Posts: 241
Joined: Sun Dec 09, 2012 1:39 am
Location: USA

Re: Game Development: Milling Time

Postby CShooter » Wed Nov 30, 2016 10:02 pm

Somebody make something strange and summon Ctulhu :)
I'm from Russia, my English is not so good. Sorry for that.
World 8 - Hermit
World 9 - Hermit
World 10 - Hermit
World 11 - Hermit
World 12 - Hermit
CShooter
 
Posts: 29
Joined: Mon Oct 26, 2015 10:51 am
Location: Moscow, Russia

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Google [Bot], Python-Requests [Bot] and 1 guest