Airbasex wrote:
Is this a bit of silliness?
can you jump on it?
does it walk?
Airbasex wrote:
Is this a bit of silliness?
Ukhata wrote:Airbasex wrote:
Is this a bit of silliness?
can you jump on it?
does it walk?
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
loftar wrote:Lunarius_Haberdash wrote:This was removed for a reason, that reason being it was stupid. Please never return this to the game.
It was stupid that a prerequisite to fighting was filling your inventory with buckets of water, but I also do see the argument that there's an element of stupid in having whoever runs out of stamina first lose, too. I'm open to compromises between the two that might strike a better balance.
loftar wrote:It was stupid that a prerequisite to fighting was filling your inventory with buckets of water, but I also do see the argument that there's an element of stupid in having whoever runs out of stamina first lose, too. I'm open to compromises between the two that might strike a better balance.
Lunarius_Haberdash wrote:loftar wrote:It was stupid that a prerequisite to fighting was filling your inventory with buckets of water, but I also do see the argument that there's an element of stupid in having whoever runs out of stamina first lose, too. I'm open to compromises between the two that might strike a better balance.
Maybe I'm missing something, but that sounds like perfectly legitimate combat strategy there. "Wear your opponent down and then beat him when he's exhausted."
It's also the definition of persistence hunting, and it wasn't just prey we used that on, but each other.
so aside from 'not being able to run anymore' how does running out of stamina make you lose the fight?
And if that's it... Well... Maybe the issue doesn't lie in running out of stamina, but in being a better fighter?
zebratul wrote:MadNomad wrote:yo, we couldn't give you such change at beggining or end of the world, so take it now![]()
Yeah, a change like this is hillarious 1.5 months into the new world.
Lunarius_Haberdash wrote:Maybe I'm missing something, but that sounds like perfectly legitimate combat strategy there. "Wear your opponent down and then beat him when he's exhausted."
loftar wrote:I've considered such options as having speed slightly modified by the local slope of the terrain, or introducing some kind of pseudo-momentum into movement, so that navigating the terrain and maneuvering the character is more of a game, but I haven't really found any concrete idea that I feel happy about (and/or that can be somewhat quickly tested without major rewrites).
Kaios wrote:I'd also like that because it would force players to not use the terrain flatness feature in custom clients
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