Game Development: Bring out yer Dead

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bring out yer Dead

Postby Redlaw » Thu Mar 02, 2017 8:42 am

Added "Oak Spire", curiosity.

This needs 2 oak blocks and 2 quarts rocks. ill post more when I wake up.
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Re: Game Development: Bring out yer Dead

Postby Pavelly » Thu Mar 02, 2017 9:05 am

Hey guys, what need for Ancestral Shrine, Crabshell Sunfeather?
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Re: Game Development: Bring out yer Dead

Postby vatas » Thu Mar 02, 2017 9:42 am

I'm not getting "Here be dragons!" message anymore when hitting the world border.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Game Development: Bring out yer Dead

Postby Ag_Revol » Thu Mar 02, 2017 10:14 am

vatas wrote:I'm not getting "Here be dragons!" message anymore when hitting the world border.

It never worked for me
Great update anyway :D
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Re: Game Development: Bring out yer Dead

Postby GaraDasha » Thu Mar 02, 2017 12:31 pm

45,7q Crabshell Sunfeather gives 12,8klp, 15mw, 100exp cost, 54h 42m...

aint 100 exp cost high or am i missing something?
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Re: Game Development: Bring out yer Dead

Postby XSurfer » Thu Mar 02, 2017 12:38 pm

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Re: Game Development: Bring out yer Dead

Postby abt79 » Thu Mar 02, 2017 1:56 pm

Pavelly wrote:Hey guys, what need for Ancestral Shrine, Crabshell Sunfeather?

Shrine requires a candle

So feather is crabshells, string, and one other ingredient I can't remember off the top of my head, maybe glue?
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Re: Game Development: Bring out yer Dead

Postby Redlaw » Thu Mar 02, 2017 3:15 pm

abt79 wrote:
Pavelly wrote:Hey guys, what need for Ancestral Shrine, Crabshell Sunfeather?

Shrine requires a candle

So feather is crabshells, string, and one other ingredient I can't remember off the top of my head, maybe glue?


Crabshells, string and sandstone
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Re: Game Development: Bring out yer Dead

Postby MagicManICT » Thu Mar 02, 2017 4:17 pm

GamingRAM wrote:So....
The base % retained is reduced from 30% to 15%, but you can make sacrifices to gain back points?


There used to be an old post on this somewhere discussing actual LP returned. Under the old system, you actually got back less than the value advertised because of the number of LP it takes to raise skills from 1-10, 10-20, etc. keeps increasing at an exponential rate. The actual return, even at the 90% of a state funeral, was actually only about 60% LP earned returned as jorb mentions when I read the patch notes... he might have added that in after he first posted it. The overall effect is a benefit to all players raising the bast attributes returned by a moderate percentage and a huge nerf to state funerals, which everyone can achieve in some manner now.

Be glad to write up the math for you if you're interested. It's pretty simple algebra. Most people just aren't familiar with the easy way to do this problem.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Bring out yer Dead

Postby MrGemini » Thu Mar 02, 2017 4:25 pm

/pras!
Greetings, Gemini & Tinkababe


jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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