Game Development: Credobility

Announcements about major changes in Haven & Hearth.

Re: Game Development: Credobility

Postby boreial » Thu Aug 03, 2017 9:23 am

jordancoles wrote:
ChildhoodObesity wrote:Image
Image
this shit is fukn broken ive killed 10 now i spent like 20 hours to get to this point and this shit!!!! smhing tbhing

Inb4 the only way is to run them over with a horse but that was patched out of the game

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Re: Game Development: Credobility

Postby Amanda44 » Thu Aug 03, 2017 10:20 am

I'm stuck, :?

Image

I'm supposed to bring a carp to it but ... are you supposed to be able to right click to interact with it?
Only I can't ...

Edit;

Just figured it's probably underground ... :P
Last edited by Amanda44 on Thu Aug 03, 2017 10:35 am, edited 1 time in total.
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Re: Game Development: Credobility

Postby bakalavr » Thu Aug 03, 2017 10:25 am

ChildhoodObesity wrote:Image
Image
this shit is fukn broken ive killed 10 now i spent like 20 hours to get to this point and this shit!!!! smhing tbhing


Same problem, 'defeat a swan'
Killed 10 in different ways, still no results.

Also had trouble with 'create marksmanship artifact', Reinforced Hem in Wool Pants did not work.
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Re: Game Development: Credobility

Postby Projeear » Thu Aug 03, 2017 1:15 pm

People hunt with bows?
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Re: Game Development: Credobility

Postby Projeear » Thu Aug 03, 2017 1:16 pm

OH SHIT THIS IS ALREADY OUT?

> Fukken wedding planning and shit ruining my HnH life.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
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Re: Game Development: Credobility

Postby roboboy33 » Thu Aug 03, 2017 3:53 pm

bakalavr wrote:
ChildhoodObesity wrote:Image
Image
this shit is fukn broken ive killed 10 now i spent like 20 hours to get to this point and this shit!!!! smhing tbhing


Same problem, 'defeat a swan'
Killed 10 in different ways, still no results.

Also had trouble with 'create marksmanship artifact', Reinforced Hem in Wool Pants did not work.


Happens with adders as well, I think it might have to do with animals that don't drop a liftable corpse.
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Re: Game Development: Credobility

Postby jesi » Thu Aug 03, 2017 7:45 pm

Could someone explain simply. I cannot find the option to explore the credos in my character sheet. Not in the quests tab, nor the abilities tab nor the skills tab. Using Ender.
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Re: Game Development: Credobility

Postby Ysh » Thu Aug 03, 2017 8:39 pm

jesi wrote:Could someone explain simply. I cannot find the option to explore the credos in my character sheet. Not in the quests tab, nor the abilities tab nor the skills tab. Using Ender.

Probably is issue with Ender.
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Re: Game Development: Credobility

Postby Pinkie-Pie » Fri Aug 04, 2017 1:41 am

Hand-bashable palisades makes them redundant imo. In late world you may as well just have a fence. I would say make the wrecking ball more useful. Cut its drying time to something like 12 hours.
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Re: Game Development: Credobility

Postby MagicManICT » Fri Aug 04, 2017 4:16 am

Pinkie-Pie wrote:Hand-bashable palisades makes them redundant imo. In late world you may as well just have a fence. I would say make the wrecking ball more useful. Cut its drying time to something like 12 hours.

I think you miss the major point of the discussion--ONLY if the claim shield is gone. There has been some "complexities" to raiding by compartmentalizing claims* and making it require catapulting multiple walls once the shield is down. Nothing new to this, but I think the feeling is that if you want to go to this level to protect a village/encampment/whatever, then one should pony up for the brick walls (or better). I'm still agreeing with a post Avu made here a while back in that all walls should be bashable, but as there's a fixed limit to STR well below that of the required number, it'd be pointless changes for brick walls.

*edit: more so than in the past from what little I've seen... as in putting up walls just to put up more walls for someone to have to bash through with siege equipment that is harder to move than previous worlds.
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