Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby Artemiswhb » Wed Feb 13, 2019 1:32 am

You can push someone through a cliff if they are still latched onto it
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Re: Game Development: Pushing Millet

Postby Apocoreo » Wed Feb 13, 2019 1:32 am

ricky wrote:
VDZ wrote:
Apocoreo wrote:Was the old dugouts really a problem for anyone? One guy didn't like that they were left everywhere, but that was good for me, was nice being able to just walk to the water and get around. Maybe make them very easy to sink or buff other boats instead?


I quite liked the throw-away dugouts as well, but I can imagine it wasn't the idea that you could just quickly craft one anywhere and discard it again whenever traveling over land works out better.


this:
Image

bordered on the realm of absurdity


Are they hard to smash through, or just jump between the empty ones?
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Re: Game Development: Pushing Millet

Postby Ardennesss » Wed Feb 13, 2019 1:32 am

loftar wrote:
Ardennesss wrote:Just to be clear, if someone finds a way to bypass visitor or wall jump using push, there won't be any repercussions, right? You added this mechanic with (apparently) very little testing. Someone is going to find an exploit and use it, just wondering what your official stance is going to be.

How about you just report any problems you find instead of being salty about things that aren't proven?
So it's a free for all, got it.
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Re: Game Development: Pushing Millet

Postby MagicManICT » Wed Feb 13, 2019 1:34 am

Ardennesss wrote:So it's a free for all, got it.

I'd take recent cases of what has been done when abuses have been used, reported or not, as examples of why not to let it turn into a free for all.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Pushing Millet

Postby abt79 » Wed Feb 13, 2019 1:35 am

MagicManICT wrote:
Ardennesss wrote:Just to be clear, if someone finds a way to bypass visitor or wall jump using push, there won't be any repercussions, right? You added this mechanic with (apparently) very little testing. Someone is going to find an exploit and use it, just wondering what your official stance is going to be.

I'm not jorb, but... It'll be addressed on a case by case basis. If people simply report any bugs found instead of abusing them, then nobody will have to worry about consequences.

Ah yes, the ‘honor system’. Fits this game perfectly
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Re: Game Development: Pushing Millet

Postby Ferinex » Wed Feb 13, 2019 1:35 am

Ardennesss wrote:
loftar wrote:
Ardennesss wrote:Just to be clear, if someone finds a way to bypass visitor or wall jump using push, there won't be any repercussions, right? You added this mechanic with (apparently) very little testing. Someone is going to find an exploit and use it, just wondering what your official stance is going to be.

How about you just report any problems you find instead of being salty about things that aren't proven?
So it's a free for all, got it.


J&L have nuked villages for this
i guess they never miss huh
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Re: Game Development: Pushing Millet

Postby eliminoid » Wed Feb 13, 2019 1:35 am

loftar wrote:
Ferinex wrote:inb4 pushing at world edge crashes server

Tested that.

loftar what about making a test realm to roll out updates before they go live?? with respect to your abilities, multiple testers always can test more efficient.
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Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 1:36 am

DDDsDD999 wrote:lol you can just spam push someone to interrupt their movement in the middle of a fight, what the fuck is this shit, turn it the fuck off. Can probably just run a script to push someone the instant they get in range to attack you. This needs a cooldown and to only work on standing still targets.

We did consider making it so that it only works on still-standing targets, but weren't sure it was necessary. After all, if you push someone away, you need to catch up to him to push him again, so there's a kind of inherent cooldown to it. Will certainly change if necessary, but I'm not obviously seeing it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Pushing Millet

Postby jorb » Wed Feb 13, 2019 1:37 am

eliminoid wrote:a test realm


The server is up
There are 600 hearthlings playing.

Among these, there are 188 from United States of America, 90 from Russian Federation, 49 from Poland, 34 from Canada, and 30 from Ukraine.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 1:38 am

eliminoid wrote:loftar what about making a test realm to roll out updates before they go live?? with respect to your abilities, multiple testers always can test more efficient.

Having formalized testing takes an absolute ton of extra time, not just to set up and maintain, but also for receving, filtering and interpreting feedback. The pushing mechanic is easy enough to disable if it turns out to be necessary, so please test away for now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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