shubla wrote:2. Level 5 (or 4) claim should not be reduced to level 0, but instead to level 3 or 2, making siege a bit more easy but not completely taking away the effort.
That defeats the entire point of 'siege windows'. You SHOULD be vulnerable every now and then.
eliminoid wrote:I kinda dislike the part when your base becomes vulnearable every 2 weeks. Forces you to be online for 8 hours straight. Gotta write a bot for that.
Ocerion wrote:because I gotta also watch my base hard every two weeks for EIGHT HOURS.
Agrax wrote:This is going to hurt small "villages" the most. Like me and my friend- we just CAN'T find 8 hours straight every 2 weeks just to guard our walls ;/
Eight hours is definitely excessive for small villages to defend themselves. Could the timer perhaps somehow scale to the size (and perhaps indicators of stat/tech progress?) of the village?
MightySheep wrote:Factor of 2 seems like such a wide amount. World start is like a stat race- someone at 799 UA is sure doing a lot better and put a lot more effort in than someone at 400UA, should they really be treated as total equals? I'm all for reducing the effect of titans but this a pretty heavy handed solution. Does it have to be EXACT equals? Would feel better if there was some middle ground like 50% equalized. Being ahead in the race should count for something.
From what I remember of some of the big early fights last world, almost everyone involved would have fit inside this window of equalized stats. Isn't it just then about numbers?
I'm not opposed to reducing the effect of titans but this is ... weird. Having an arbitrary window where everyone is totally equal but then the omega titans that escape the window will still smash everyone lol.
Wouldn't it just be simpler to slightly lower the impact that stat difference makes in pvp altogether. Seems easier to tinker with existing formula than brainstorming these weird solutions.
Not mentioned in the post, but on the stream it was mentioned that this equalization does not apply to AGI, STR and CON (and combat gear but duh). (
Link to stream, quote at 15:49.) Presumably this applies only to the skills and not the stats.
MarcusXDead wrote:EDIT: How about adding more starting credos? Currently it's fishing/foraging/hunting, and you must do them to proceed. Maybe you should add more "directions"? Like, making quarryman and farmer starting credos as well.
For example, if you remove foraging requirement in lumberjack credo, and make quarryman starting credo getting to blacksmith would be easier. Just, like, rework those connections so there'd be more "input" routes, you know? One shouldn't have all the credos, but letting people to get to something without doing 10 other credos (not even really logically connected) is a good thing.
In general, the 'credo tree' and the increasing cost per credo learned combine very poorly. Individually they're both fine ideas but the requirement to learn earlier credos causes the cost (in number of quests to do) to reach stupid levels. A rearrangement of the credo tree, making it more dynamic (having different possible paths towards a credo) or something like being able to 'forget' credos (and also lose the associated 'do more quests' penalty) could help.
KwonChiMin wrote:julian12it wrote:- Village's can no longer extend their authority over claims with a "Power Level" of 1 or more, unless the owner of the claim is either a Founding Father of the village, or a member of the village.
- Villages can "Revoke the Privilege" of any Personal Claim overlapping the Village Claim by any amount.
I can see possible early world griefing with players placing down their pclaims next to villages in order to stun their expansion. Could it be possible to make so you're still able to claim over level 0-2's, but after level 0 you cannot revoke the privilege?
Well... You`ll have 32 hours window to destroy griefers claim. While it is charged to lvl 1. But yes. For larger village it can be a problem.
Wouldn't it be 40? 8 hours to activate the claim (during which it can be handbashed), then 24 hours cooldown and 8 hour siege window during which it can be revoked. I can imagine though that early game villages may not have the resources to expand to revoke multiple claims that popped up during an 8-hour window and get screwed over that way (it's far easier to place a claim than build a banner early game).