Prelude: World 13

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 13

Postby Ancaladar » Mon Mar 22, 2021 4:02 pm

shubla wrote:Did I miss something or is that all?

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This looks new, at the 35 second mark.
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Re: Prelude: World 13

Postby rhzk » Mon Mar 22, 2021 4:37 pm

Hey, where is the OCO? Devs suck, bonk.
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Re: Prelude: World 13

Postby ULGMsean » Mon Mar 22, 2021 4:44 pm

variable material on the smelter <3
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Re: Prelude: World 13

Postby Cayur » Mon Mar 22, 2021 4:53 pm

Things I am speculating from the trailer, (Regarding realms / fast travel)

First time you see the new "Cairns". It's unclaimed, which would possibly mean they are now predifined persistent spots spawned in the world?
This would possibly mean you now have regions in the world, which can be claimed by realms / faught over. (Regions could also be named for more emphesis towards localization)

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Second time you see the new "Cairns", it's now been claimed, waving a flag. Now realms can have a coat of arms, that will display on the cairns/regions they claim?

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The third time you see the new "Cairns" it seems to be under attack. It idicates this with the spear, which I assume will also display the coat of arms of the realm attackers in the little flag on it.

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Finally the last time you see the new "Cairns", you see somebody hovering, (The current logout animation). But it's also possible that these new carins are part of/are the new fast travel system. And this animation is the character meditating to travel to another point, possibly another Cairn that is claimed by the realm.

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If the new realms are region based, where you fight over predefined regions. I hope they have a good bit of incentives to do so, such as regions giving different buffs, so by holding that region, your realm gets a new buff.
Would mean there is actually a reason to fight over realms/regions as the devs kept pointing out multiple times that realms would be the major driving factor for pvp.

If there isn't any regions buffs and it's not region based, then maybe these cairns act as sort of a fast travel point for people within the realm. Which would mean expanding your realm would give you bonuses to having more areas to fast travel to?

Or maybe both?

Idk that's just what I picked up on from the trailer, but I'm probably overspeculating.
Last edited by Cayur on Mon Mar 22, 2021 8:04 pm, edited 2 times in total.
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Re: Prelude: World 13

Postby Sevenless » Mon Mar 22, 2021 5:16 pm

MightySheep wrote:I dont agree with the generalization that noobs prefer to live in more secluded areas, I always see newer players and hermits networking/trading/sharing info and making roads between each other

I think the system of having a 'main' island and lots of 'sub' islands around it makes a lot of sense. Most players prefer seeing other people & having community and the players who prefer seclusion get super seclusion.


Secluded definitely not, it's a social game and many people start alone. But the denser an area is, the faster pvpers find targets to grief. There's an element of balancing closeness for socialization and density for slowing down the noob hunter's enjoyment

I felt last world was too close for the second feature. But one solution to that is just a bigger main continent to give people a bit more breathing room while keeping the empty sub continents for a compromise.
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Re: Prelude: World 13

Postby ThorleifCleaver » Mon Mar 22, 2021 5:17 pm

Does the opening shot of the trailer imply underground oceans? Because that would be dope. Also, if not, add underground oceans.
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Re: Prelude: World 13

Postby abt79 » Mon Mar 22, 2021 6:36 pm

wheres the Altar of Ruin tho
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Re: Prelude: World 13

Postby thesourceofsadness » Mon Mar 22, 2021 6:54 pm

Jorb, can you tell me, please, what music is playing in the trailer, and can you share it somehow? Turned out i really like it. Thank you and Loftar for all the stuff!
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Re: Prelude: World 13

Postby Massa » Mon Mar 22, 2021 7:20 pm

where is the new stuff tho
this looks like a couple of fixes
where's the new biomes and monsters and cool swords and guns and fighter jets and layers and dungeons
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Re: Prelude: World 13

Postby shubla » Mon Mar 22, 2021 7:58 pm

thesourceofsadness wrote:Jorb, can you tell me, please, what music is playing in the trailer, and can you share it somehow? Turned out i really like it. Thank you and Loftar for all the stuff!

I think its made by him https://www.reverbnation.com/kakadlx And its the kakas 6th track.
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