SnuggleSnail wrote:> Surely the best way to keep autistic griefers from ruling my game is making PVP autistic to the point nobody except absolute autists will want to engage in it
> Wait, why is there this insurmountable gap between these autistic griefers and average players?
> Better make PVP more autistic to prevent these autistic griefers from autistically griefing
ya'll low key kinda retarded
WowGain wrote:Xoatl wrote:i dont know how to play the game and i am quite retarded
it doesnt make it harder it makes it more tedious
Xoatl wrote:You literally kill thousands of players every world before they can get a fraction of your stats then act like you want more competition.
Granger wrote:Fuck off, please go grow yourself some decency.
loftar wrote:Sounds like a bit of a specialty problem with your particular playstyle in combination with extraordinarily unreliable power/webs. Not really sure how general this problem is. If you're having power problems weekly, have you considered getting a UPS?
Xoatl wrote:i am mentally handicapped
Massa wrote:Make it teleport you back to your hearth by default even if your client is closed with no exceptions, Loftar.
The only time a KO'd hearthling, as an object in the world, shouldn't teleport back to his hearth, is if he actively selected another of those options during that particular knockout, intentionally. Client closed? Player disconnected? Teleport back.
This shouldn't even have been a conversation or point of friction. This is to help nabs as much as it is to ensure the people who buy the longest subs, play for the longest, and give you actual feedback about how to increase the longevity of your game for the middling player, are asking for. And there are no downsides to this at all.
jorb wrote:Do not rage in dev threads and mind your language, please and thank you. Cleaned out a bunch of less-than-stellar posts.
Will consider the feedback.
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