Game Development: Iced Bait

Announcements about major changes in Haven & Hearth.

Re: Game Development: Iced Bait

Postby Pommfritz » Mon Nov 08, 2021 2:19 am

I got redhanded a few days ago by repairing my boat on someone elses claim btw...
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Re: Game Development: Iced Bait

Postby Xoatl » Mon Nov 08, 2021 2:37 am

SnuggleSnail wrote:> Surely the best way to keep autistic griefers from ruling my game is making PVP autistic to the point nobody except absolute autists will want to engage in it
> Wait, why is there this insurmountable gap between these autistic griefers and average players?
> Better make PVP more autistic to prevent these autistic griefers from autistically griefing

ya'll low key kinda retarded


You literally kill thousands of players every world before they can get a fraction of your stats then act like you want more competition. Also nobody said pvp. You can pvp at a reasonable distance to simply sail back to your base regardless of red handed. What you do is something else entirely. We both know that. Stop trying to pull the pvp card out of your ass all of sudden. Only digested kraft dinner and chicken tendies come out of there anyway.

WowGain wrote:
Xoatl wrote:i dont know how to play the game and i am quite retarded


it doesnt make it harder it makes it more tedious


Walls dont make it harder, it makes it more tedious! BAN ALL WALLS AND BRICK WALLS.
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Re: Game Development: Iced Bait

Postby strpk0 » Mon Nov 08, 2021 2:48 am

Xoatl wrote:You literally kill thousands of players every world before they can get a fraction of your stats then act like you want more competition.


If you think what people who die to snail need is "time" or "more stats" to stand a chance then people with half a brain already know everything they need about you to safely discard your opinion. Please take it to C&I where it can be quarantined like the rest of the useless garbage that people who barely play the game love to complain about.
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Re: Game Development: Iced Bait

Postby NeoRed9 » Mon Nov 08, 2021 4:07 am

loftar wrote:Sounds like a bit of a specialty problem with your particular playstyle in combination with extraordinarily unreliable power/webs. Not really sure how general this problem is. If you're having power problems weekly, have you considered getting a UPS?


Now I am also a hardcore high end player whose internet cuts out every four seconds. Game development needs to be catered to players like me, now granted I never have and never will spend any money on the game and we are less than one percent of the population, meaning at peak it's fifteen people, but it really shows the incompetence of the devs to not redesign the game because I asked.
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Re: Game Development: Iced Bait

Postby Massa » Mon Nov 08, 2021 4:41 am

Make it teleport you back to your hearth by default even if your client is closed with no exceptions, Loftar.

The only time a KO'd hearthling, as an object in the world, shouldn't teleport back to his hearth, is if he actively selected another of those options during that particular knockout, intentionally. Client closed? Player disconnected? Teleport back.

This shouldn't even have been a conversation or point of friction. This is to help nabs as much as it is to ensure the people who buy the longest subs, play for the longest, and give you actual feedback about how to increase the longevity of your game for the middling player, are asking for. And there are no downsides to this at all.
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Re: Game Development: Iced Bait

Postby WowGain » Mon Nov 08, 2021 4:49 am

Xoatl wrote:i am mentally handicapped


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Re: Game Development: Iced Bait

Postby WowGain » Mon Nov 08, 2021 4:51 am

Massa wrote:Make it teleport you back to your hearth by default even if your client is closed with no exceptions, Loftar.

The only time a KO'd hearthling, as an object in the world, shouldn't teleport back to his hearth, is if he actively selected another of those options during that particular knockout, intentionally. Client closed? Player disconnected? Teleport back.

This shouldn't even have been a conversation or point of friction. This is to help nabs as much as it is to ensure the people who buy the longest subs, play for the longest, and give you actual feedback about how to increase the longevity of your game for the middling player, are asking for. And there are no downsides to this at all.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

this is not an inane or absurd request, its actually pretty simple
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Re: Game Development: Iced Bait

Postby Archiplex » Mon Nov 08, 2021 5:48 am

Here's an idea: Change this to be a setting that pops up each time you are knocked out, but also something you can determine by default elsewhere. Have it work as a priority system; that is, you designate which to go in order.

i.e, If i'm knocked out (for any reason, at any time, crashed or not), the character will FIRSTLY attempt to: (Remain, Log out, Hearth). If it cannot do that, it will then try to do option two. If not that, it will try option 3.

This is a setting you base on a per-character basis, and you can edit at any item. The menu still pops up each KO for you to change it around if you want, but otherwise is just that.

As for the argument on Outlaw/RH: I don't have enough of a solid opinion. The current deterrent to pvp and crime is making playing the game a massive pain in the ass- and I think that can be a good deterrent for most people except the absolute pinnacle of autists. Sure, it doesn't stop people like snail from doing much even though they crash constantly, but it's probably stopped a whole lot of other people. If they're removed, some other angle for punishing crimes should be a thing, and summoning feels like a poor option considering the state of sieging currently + i'm sure the existence of other mechanics would make the game even worse than before currently.

It also makes living far away from aggressive players much nicer, since they're much less liable to kill you out of the blue if they're going to be forced to spend their entire day babysitting a character instead of sleeping.
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Re: Game Development: Iced Bait

Postby jorb » Mon Nov 08, 2021 7:44 am

Do not rage in dev threads and mind your language, please and thank you. Cleaned out a bunch of less-than-stellar posts.

Will consider the feedback.
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Re: Game Development: Iced Bait

Postby Vigilance » Mon Nov 08, 2021 7:54 am

jorb wrote:Do not rage in dev threads and mind your language, please and thank you. Cleaned out a bunch of less-than-stellar posts.

Will consider the feedback.

Hey, jorb, is it "y'all" ((as in, you all)) or "ya'll" ((as in, ya all))

pls respond
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