Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby Bidstrup » Sat Aug 29, 2015 12:45 pm

mamflo wrote:What about not asking for money until your software allows people to actually play the game?

How about not spending you money? Go play something stable.
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Re: Game Development: A Far Green Country

Postby jorb » Sat Aug 29, 2015 12:46 pm

RomanRichter wrote:So how about answer my questions?


Sorry, I must have missed them. Where are they? What were they?

You haven't posted in this thread before what I can tell.
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Re: Game Development: A Far Green Country

Postby elithe4th » Sat Aug 29, 2015 12:46 pm

jorb wrote:
cryystyy wrote:At least try and make a forum zone for Shutdown Logs/Patch Events like every other mmo does when the server does down or something new is implemented or a bug is fixed or found.


I'm pretty sure that adding that bookkeeping to loftar's already packed list of things to keep an eye on won't be a net positive for the game. We need to prioritize what we spend time on, and the gain from this documentation seems very marginal in my estimation.


So is it safe too assume this will be an extensively supported game this time around considering the funding? I can be more than content with the current state of affairs if we can know that this is now intended to be your primary source of income and treated as such, I don't want to assume such things as that or that it is being patched when it is down as it currently is? I'm not trying to sound demanding or entitled, I just wish to know whats going onnnnnnnnnnnnn :?
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Re: Game Development: A Far Green Country

Postby horus_raziel » Sat Aug 29, 2015 12:46 pm

I can pay 10$ a month, but not for a MMO without players. Main problem with HnH always was the lack of players after month or two from every reset. Now it probably will be even worse.

If there are less than a 1 K players logging in each day, then it does not make sense to play. Lifeless world.
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Re: Game Development: A Far Green Country

Postby Scilly_guy » Sat Aug 29, 2015 12:47 pm

I'm not certain how your play time meter works. We get initial play time and it gets refilled every month, but is there a cap? Do we get 12 hours free every month and thats it or if we don't play much does it stack up? So if by the end of September I haven't used my 48 free hours of play time, will the refill give me +12 hours or refill it to 12hrs.
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Re: Game Development: A Far Green Country

Postby GladiatoR » Sat Aug 29, 2015 12:47 pm

jorb wrote:The server crashing is not the hardware, but the software, i.e. the game server we built ourselves. It's not something you can buy.

We have to fix the bugs that cause the crashes, quite simply.


Are you fixing those crash-bugs after each crash to collecting reports and then fixing?
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Re: Game Development: A Far Green Country

Postby jorb » Sat Aug 29, 2015 12:47 pm

Felkin wrote:Jorb, I got a question to you, this one is extremely important to me and I think to the community itself too so please be honest and answer :

Do you think that Haven would be the same game with only 50 active users in comparison to 1000?


I play it very much the hermit way, so to me it kind of would be.

That being said, no, of course not.

I guess the answer is "that depends on how you define identity". :)

https://en.wikipedia.org/wiki/Ship_of_Theseus ? :)
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Re: Game Development: A Far Green Country

Postby painhertz » Sat Aug 29, 2015 12:48 pm

horus_raziel wrote:I can pay 10$ a month, but not for a MMO without players. Main problem with HnH always was the lack of players after month or two from every reset. Now it probably will be even worse.

If there are less than a 1 K players logging in each day, then it does not make sense to play. Lifeless world.


Apparently you never played any world but 7, every other world had hundreds if not over a thousand players generally until the new servers started.
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Re: Game Development: A Far Green Country

Postby Maiden » Sat Aug 29, 2015 12:48 pm

jorb, loftar, as I'm sure you're getting pelted with a lot of hate and not much praise:

Other than the constant crashes, I've been enjoying the relaunch so far. Just wish it was easier to meet up with friends.
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Re: Game Development: A Far Green Country

Postby Aceb » Sat Aug 29, 2015 12:48 pm

horus_raziel wrote:I can pay 10$ a month, but not for a MMO without players. Main problem with HnH always was the lack of players after month or two from every reset. Now it probably will be even worse.

If there are less than a 1 K players logging in each day, then it does not make sense to play. Lifeless world.


That's why I think there would be lot more players with 1$ per month instead of that thing. People will just go for that price to Life is Feudal, Wurm, now Wild Terra and other stuff I don't wanna mention here. There's a lot of alternatives, but HnH had that something. Now, that "something" won't help.
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