Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby lachlaan » Sat Feb 13, 2016 11:54 pm

Top 9 would be bots with 99.99% uptime competing for highest apm, 10th at best , but improbable, would be a town sharing an account and playing it back to back, still losing due to login timers, and going insane the first month.
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Re: Game Development: Prelude

Postby Ramki » Sun Feb 14, 2016 7:00 am

It would be useful if there was a Doomsday countdown on the home page.
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Re: Game Development: Prelude

Postby Granger » Sun Feb 14, 2016 9:55 am

ramones wrote:I don't think there is any veteran complaining about paying the game. Quite oposite, they support it.

No, they don't: viewtopic.php?f=48&t=39713
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Re: Game Development: Prelude

Postby Glorthan » Sun Feb 14, 2016 10:12 am

saffgee wrote:Never understood why veterans always complain about pay to win.

Well as a past veteran of some games that did turn into pay to win, I left or stopped paying as soon as the change occurred because it made a level playing field turn into a farce. Especially for games that used to be skill & mechanics based, it's very hard for me personally to enjoy them whatsoever when skill is no longer the deciding factor (not that that really applies here, it was a bit of an aside).

Fortunately the subscription, single payment and cosmetics models offered here are radically different from a pay to win model; sadly many people here don't understand that.
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Re: Game Development: Prelude

Postby insanechef » Sun Feb 14, 2016 1:14 pm

if you guys want to grow the game you will have to make combat better. the cards thing is shit and will never break mainstream like this & i say this as a player with lots of playtime but barely any pvp experience.
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Re: Game Development: Prelude

Postby razfen » Sun Feb 14, 2016 2:22 pm

insanechef wrote:i have no idea how combat works but it's shit


This is the reason why devs don't make combat better. This is not feedback.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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Re: Game Development: Prelude

Postby lachlaan » Sun Feb 14, 2016 2:28 pm

It's feedback about how easy and inviting it is to learn it. It's cumbersome, and that in itself is something to consider.
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Re: Game Development: Prelude

Postby lachlaan » Sun Feb 14, 2016 4:21 pm

Could we get some sign of life from you guys , jorb & loftar? Ragnarok is boring as is without having to sit and wonder if you guys are gonna be on track for the current end of the world and such. Specifically, will the new world be generated before the current one goes poof? Will there in fact be epic downtime between worlds?
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Re: Game Development: Prelude

Postby DaniAngione » Sun Feb 14, 2016 4:41 pm

lachlaan wrote:Could we get some sign of life from you guys , jorb & loftar? Ragnarok is boring as is without having to sit and wonder if you guys are gonna be on track for the current end of the world and such. Specifically, will the new world be generated before the current one goes poof? Will there in fact be epic downtime between worlds?


They must be locked on a cellar, with a coffee bottle strapped to their veins, coding all the stuff they 'mentioned', all the things they want in and all the fixes and such they want before the new world hits.
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Re: Game Development: Prelude

Postby FerrousToast » Sun Feb 14, 2016 4:58 pm

lachlaan wrote:Ragnarok is boring

This is the most depressing and truthful assessment of this game :(
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