by hauau » Sat Aug 29, 2015 12:51 pm
Jorb, you don't owe me anything and I only owe you gratitude for your game. Thank you man, really, for all these years and perhaps all the years ahead(?). But there's something I'm confused about: why do you take community trust for granted? I'll try to explain my concerns.
While you can pay only 6$/mo. at this price it's only available as 1 year subscription. I can't imagine this to be popular option, since this is commitment that takes trust in your ability to provide game services. For ~6$ maybe you can argue reliability and client quality isn't required to be top notch, but everything else above (let's say 10$) is asking your playerbase to invest in future development of a game without any guarantees, while they have to play on subpar server and subpar client for indefinite amount of time. This is kickstarter without refund option. And you're kickstarting something even you're not sure about what it is. At least you could compile your 'official' vision and goals for a public. Maybe a roadmap?
How can I be sure that you (Seatribe) will deliver bi-weekly or even monthly updates? How can I be sure that you will actually invest your time and money into the game, and not hookers or drugs? Keep in mind that 'Seatribe' isn't an actual company and your ToS is kinda don't keep you responsible to provide anything for my money. I have to take a word from this forum thread. Word that's not even 'official' announcement, just throwing ideas and thoughts about future development, right?
But playerbase will shrink and this is something guaranteed, at least for early stage of a monetisation. Can I be sure this game still will be there a year in the future?
About other subscription options: competitors\other online games of inarguably better services (servers\client\support) quality offer it for matching prices. Today, right now, does your game cost 10$ a month? That question is important, since you have to belive it is, or that it will be. Personally I have no source of such belief.
Now that you can trade items for mandatory (for meaningful ingame impact) game time, how will it change game economy and why it won't open pay2win options?
Thank you!