

Toks4700 wrote:How will work spawn in new world? Everyone will begin in the center of the map or randomly all over the map
leanne69 wrote:
Ysh wrote:Toks4700 wrote:How will work spawn in new world? Everyone will begin in the center of the map or randomly all over the map
Random I think.
CSPAN wrote:How crazy would it be if they surprised us and like, released the server in like an hour since its the 7th in Sweden lol wow that would really knock my socks off lol crazy whew
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
Lokarin wrote:A comment on tri-quality: There's no real way to target any one quality. For example, raising a high substance drop in high vitality soil cared for with high essence... somethings.
There was the old Personal Beliefs system: Instead of a linear progress of quality it could be on a positive/negative scale (since squaring it before averaging would negate the negative).
Take Nature/Industry for example. A person with high nature might get massive +30 Substance and high Industry -30 Substance (this would still be 30 average quality overall). So people who are naturalists would get benefits in quality for continuing to be naturalists and industrialists would get more benefits from being industrialists. ... So then what? What if you mix materials with another player? Well, find someone who loves pottery to make a powerful -30 Pot for your powerful +30 tree and then... BAM! Bonuses! Form communities to mix and match specialties to get quality bonuses for everyone.
Users browsing this forum: Claude [Bot], Python-Requests [Bot], cixera and 6 guests