Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby GladiatoR » Sat Aug 29, 2015 12:57 pm

jorb wrote:
GladiatoR wrote:
jorb wrote:The server crashing is not the hardware, but the software, i.e. the game server we built ourselves. It's not something you can buy.

We have to fix the bugs that cause the crashes, quite simply.


Are you fixing those crash-bugs after each crash to collecting reports and then fixing?


Nope. Loftar just fixes and moves on, and I think that's a good regime for the most part. Most of the stuff that crashes isn't particularly interesting to an outsider anyway.

If it's relevant to know we'll most likely mention it in our game development posts.


Most of the crashes is nuil exceptions I think so it wont take much time to fix :) What is good.
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Re: Game Development: A Far Green Country

Postby cryystyy » Sat Aug 29, 2015 12:57 pm

@jorb When the time permits it would be epic to get a list with future updates or what are the closest stuff that are about to come ingame.
On another note, do you have in plan to enlarge the development team in the future ? Or the plan is to just stick at 2 people ?
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Re: Game Development: A Far Green Country

Postby RomanRichter » Sat Aug 29, 2015 12:57 pm

LadyGoo wrote:
jorb wrote:I'm sorry, but we cannot take the state of the world economy into full consideration when we set prices for our computer game. There are people in third world countries who lack access to clean water ffs.

Steam (Valve) has decreased the price for games for the named countries. So they can actually afford buying the games.


+ Additional player base, and pool of money, and steam actualy have a subscription options for some games and software.
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Re: Game Development: A Far Green Country

Postby Orocnogu » Sat Aug 29, 2015 12:59 pm

I don't post here a lot, but I've been reading this forum for the last 2 days through and through, all the way from the hype-over-9000 to surprise-p2p-disaster to slowly-cooling-down-discussion we are having now. To prevent the usual accusations I feel obligated to state that 1) I am willing to pay for this game that ten bucks per month (tho given the current financial situation in Mother Russia I consider the price a bit steep, but - oh well); 2) I have 15-somewhat years of MMO gaming experience, free and all the weird kind of paid ones; so I wish to summarize my opinion on what's going on and what would I respectfully suggest to developers.

First of all, the simpliest act -- 1-2 weeks free trial to get the server up and running smoothly, that's a no-braner: everyone benefits. The community shuts up about "betrayals", "dead game" and so on; new players get some time to know and fall in love with this game, providing playerbase; developers get to test server capability live and don't get bad publicity for moneygrabbing during an early alpha stage (yeah I get it, gametime doesn't tick while server is down, but still we pay for game - we want that game etc.).

And secondly, but maybe even more important. Whatever the paradigm was until of yesterday, it has drastically changed now. We are not friends anymore who can give each other knocks and pinches on the forum. We are paying customers, and you guys provide us with a service. This is businness now. You just don't get to be moody and take poses. It is your goal to make the community happy, not to present us with challenges on "take it or leave it" terms. And the happier we are, the more fruits your labor bears. Maybe I should not as of yet bring top-of-the-line games as an example, but do you know why World of Warcraft is still a thing? Why people keep paying them while all the majority of p2p games switched to f2p-p2w basis? They feel cared for. Blizzard makes people feel that they are valued customers. That may sound stupid, but it's really important -- no matter the scale of the project.

You guys did a great thing here, really. And you've been working for years on this new H*H, pouring hours and talent and inspiration into it. This needs to be appreciated, in monetary basis as well. But it needs to be done smart and smooth. PLease, oh please work with the community, not against us. We want to form a productive alliance with you on this next level -- businness relationship. We truly do. But "it is what it is, and if you don't lkie it -- altF4 is just a fingertip away" just doesn't work anymore.

Thanks in advance for taking my points into consideration, and excuse me for somewhat rusty English.
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Re: Game Development: A Far Green Country

Postby cuinhel » Sat Aug 29, 2015 12:59 pm

RomanRichter wrote:
LadyGoo wrote:
jorb wrote:I'm sorry, but we cannot take the state of the world economy into full consideration when we set prices for our computer game. There are people in third world countries who lack access to clean water ffs.

Steam (Valve) has decreased the price for games for the named countries. So they can actually afford buying the games.


+ Additional player base, and pool of money, and steam actualy have a subscription options for some games and software.


But how will you implement this?
What will stop me from converting my euro`s to an other currencie and pay with that so that I have to pay less?
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Re: Game Development: A Far Green Country

Postby boro1120 » Sat Aug 29, 2015 1:00 pm

Paradoxs wrote:Some of these replies from the "players" make me want to buy more hats just because they upset me that people are unwilling to even give their 48 hours a try before saying its over-priced

I'd really give it a try if the game would run... But it doesn't for me
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Re: Game Development: A Far Green Country

Postby jorb » Sat Aug 29, 2015 1:00 pm

RomanRichter wrote:1. What about server Wipes? Will there be? Some people will not pay for their progress be constantly wiped.


The ambition is to run the worlds indefinitely, but we are certainly in development still, so every now and then a world reset probably to be expected. Some people like that.

2. Now you will start full powered development of game? How often game will resieve updates? Some people will not pay if game will be updated once per mounts-years.


Game has been in full-powered development for two years, but, yes, that will continue either indefinitely or until we need to get other careers. Your call, really. :)

I have it in my head to try to do bi-weekly updates, but that may vary.

3. How long game will be in Alpha stage?


The alpha is eternal, the revolution is permanent. :)
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Re: Game Development: A Far Green Country

Postby RomanRichter » Sat Aug 29, 2015 1:02 pm

cuinhel wrote:But how will you implement this?
What will stop me from converting my euro`s to an other currencie and pay with that so that I have to pay less?


Region block ¦]
And difference is not big enough for loosing your time for that.
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Re: Game Development: A Far Green Country

Postby chrisrock » Sat Aug 29, 2015 1:03 pm

Orocnogu wrote:I don't post here a lot, but I've been reading this forum for the last 2 days through and through, all the way from the hype-over-9000 to surprise-p2p-disaster to slowly-cooling-down-discussion we are having now. To prevent the usual accusations I feel obligated to state that 1) I am willing to pay for this game that ten bucks per month (tho given the current financial situation in Mother Russia I consider the price a bit steep, but - oh well); 2) I have 15-somewhat years of MMO gaming experience, free and all the weird kind of paid ones; so I wish to summarize my opinion on what's going on and what would I respectfully suggest to developers.

First of all, the simpliest act -- 1-2 weeks free trial to get the server up and running smoothly, that's a no-braner: everyone benefits. The community shuts up about "betrayals", "dead game" and so on; new players get some time to know and fall in love with this game, providing playerbase; developers get to test server capability live and don't get bad publicity for moneygrabbing during an early alpha stage (yeah I get it, gametime doesn't tick while server is down, but still we pay for game - we want that game etc.).

And secondly, but maybe even more important. Whatever the paradigm was until of yesterday, it has drastically changed now. We are not friends anymore who can give each other knocks and pinches on the forum. We are paying customers, and you guys provide us with a service. This is businness now. You just don't get to be moody and take poses. It is your goal to make the community happy, not to present us with challenges on "take it or leave it" terms. And the happier we are, the more fruits your labor bears. Maybe I should not as of yet bring top-of-the-line games as an example, but do you know why World of Warcraft is still a thing? Why people keep paying them while all the majority of p2p games switched to f2p-p2w basis? They feel cared for. Blizzard makes people feel that they are valued customers. That may sound stupid, but it's really important -- no matter the scale of the project.

You guys did a great thing here, really. And you've been working for years on this new H*H, pouring hours and talent and inspiration into it. This needs to be appreciated, in monetary basis as well. But it needs to be done smart and smooth. PLease, oh please work with the community, not against us. We want to form a productive alliance with you on this next level -- businness relationship. We truly do. But "it is what it is, and if you don't lkie it -- altF4 is just a fingertip away" just doesn't work anymore.

Thanks in advance for taking my points into consideration, and excuse me for somewhat rusty English.


very nicely put, i feel the same way.
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Re: Game Development: A Far Green Country

Postby Bidstrup » Sat Aug 29, 2015 1:04 pm

I love p2p games, they are usually cheaper and feels more fair in general. But f2p brings more money to developers and don't cut the userbase. Why did you chose p2p monetisation method? Why don't just sale some grindable stuff like Salem silver? Do you think p2p have more chances to be successfull in this game? May be you was inspired by EvE Online success?
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