Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby earllohst » Sat Aug 29, 2015 1:14 pm

jorb wrote:
Berz wrote:May i remind you that HH1 was always "server appear to be crashed" very often lagging, bug infested. regulary world wiping drama engine, good Sir?

And the only reason people played HH was free-play, hardcore and dramas everywhere?

asking for "eternal alpha" like for well-developed WoW seens...weird at least.

No1 said that you don`t deserve reward for your efforts. We are trying to say that you are crazy with prices AND should talk about P2P beforehand.


Ok, the argument, "But, sir, your game -- which I may or may not have played the living daylights out of for the past seven years -- is and was always a lagging, bugging pile of dung that was never worth a dime, so you might as well gib 4 free, pl0x" doesn't really impress me.

If the game is so terrible then why do you want to play it so badly? :)


This! :evil: Price is terrible, server is terrible, jorb is terrible, but but I wanna play the game bhwahahah muahah *cries like babies
User avatar
earllohst
 
Posts: 163
Joined: Fri Sep 05, 2014 9:46 pm

Re: Game Development: A Far Green Country

Postby kalcio » Sat Aug 29, 2015 1:14 pm

jorb wrote:
kalcio wrote:are you going to give to the one who already pay the full month an extra hour for the downtime that we are having so far?


Paid subscriptions do not tick when the server is down. The downtime costs you nothing.



so can for god sake someone explain for once with clarity what happen if you buy the whole month? because some people says that you wont get 720H youll get 30 days.

So are you buying the hours or the month?
kalcio
 
Posts: 24
Joined: Wed May 16, 2012 1:25 am

Re: Game Development: A Far Green Country

Postby RomanRichter » Sat Aug 29, 2015 1:14 pm

jorb wrote:
kalcio wrote:are you going to give to the one who already pay the full month an extra hour for the downtime that we are having so far?


Paid subscriptions do not tick when the server is down. The downtime costs you nothing.


Sounds good!
Thanks for the game guys! Fish lovers.
Verified Account. Bronse Subscription.
User avatar
RomanRichter
 
Posts: 75
Joined: Wed Aug 19, 2015 7:19 am
Location: Mother Russia

Re: Game Development: A Far Green Country

Postby bmjclark » Sat Aug 29, 2015 1:14 pm

The month
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4010
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Game Development: A Far Green Country

Postby Asleep » Sat Aug 29, 2015 1:14 pm

Personally I have no problem paying to play HnH, I understand everything behind it and that the game can only grow and become better for it. The problem here is a couple of things, first being how this was sprung on the players without warning, second being the pricepoint, and third being what it is you're actually paying for.

If this had been an announcement a few months ago then as a community we could have gone through and discussed the situation and eased into the idea of paying to play. Sure some people would get angry and storm off but I'd have to believe that most of the current playerbase would have been fine with the idea as long as the pricing was fair for both sides. As far as potential new players go you wouldn't have this moshpit on the forums and other sites scaring them away and if the price was acceptable they wouldn't be afraid to open their wallets and try something new. Unfortunately in this case the hype train came storming into the station at top speed and the passengers weren't told they would have to pay a fee to continue on the trip, as for anyone who wanted to disembark at the station and keep their luggage they would have to pay just to access that as well. Looking back for a moment at people who would prefer to return to Legacy HnH they are now locked out of their characters and are forced to pay just to gain access to them. Individuals here may have put thousands of hours into their village and characters over the past year+ and without warning are unable to play them without paying to verify their accounts, that's a pretty ridiculously rude thing to do in my opinion (this is of course unless I completely missed something or the world was reset). Basically the issue here is not that we have to pay but rather the fact that there wasn't any communication prior to the system being introduced yesterday.

Pricing, what are we looking at on the store page right now? I'm seeing a range of $15 down to $6 for a single month of unlimited play. To be completely honest I find $15-10 to be overpriced and the $6 package requires you to drop down a notable $72 sum which gains you 12 months of playtime. I could see myself dropping $50 or $60 on a one time purchase pretty easily and I would have no issue subbing if the monthly fee was a solid $5 per month but as much as I enjoyed HnH I just don't know if I'm willing to put this amount of money into it at this time. Right now you're looking at prices that rival most major MMOs and are higher than some of the "totally didn't fail but we are going f2p anyway" MMOs on the market, can I really justify spending that much on Hafen? I had been trying to convince 5-6 friends of mine who had never played Haven and Hearth to jump in and give this new one a try with me, I was pretty excited to get in and start playing with them and show them the ropes. As of now zero of them have bothered playing and they were all scared off by the pricing, I find myself without any argument or reasoning to get them to pay to play.

Let's take a look at what it is we are paying for.

Cheating / Botting
As stated by yourselves, you are currently unable to mount a fight against those who wish to bot and cheat in the game. How can I justify paying to play a game where others are going to blatantly cheat and could have a completely unfair advantage in the world because of it? I love the permadeath and persistent world aspects of the game but I'm sure you can see why this would bother some of your players who want to play the game in a fair environment. The argument could be made here that every game has cheaters but that really ignores the fact that other games actively fight against cheating and in the vast majority of them legitimate players aren't at risk of losing their character or paid items to said cheaters, the stakes are much higher in Haven.

Server Instability
We are all used to the server acting up, especially during the launch of a new world, but paying to have the server go down randomly throughout the day isn't quite fun when as a player you really have no idea what is going on and if or when it will be fixed.

Continued Support
Haven updates were few and far between, going forward as a paying customer just how much confidence can you instill in me that Hafen will receive timely updates and content?

Content and Mechanics
One of the big downfalls of Haven was that there really wasn't that much to do in the long term, once you built your village and gained access to a few natural resources you had pretty much done everything there was to do in the game. What is going to be different about Hafen that sees us having more to do than endlessly grinding quality?


-This is a game developed by two (2) enthusiasts solely on the premise that it could be awesome.
-This game is fairly well polished, I would argue, but the server infrastructure and whatnot have not been seriously tested, as testing that would imply, well, launching.


To sum up this post that ended up way larger than I imagined I'd just like to point out that we understand both of these statements, what we ask is that you're honest with the players and perhaps take these into consideration when coming up with a pricing model. No one expected Hafen to be perfect at launch, we all just wanted to have fun, fun that we aren't against paying for if it comes at the right price. I may choose to pay for a single month subscription for $10 just so I can get a good read on what the game is about but as it stands now I don't see myself going beyond that and I can't recommend that my friends join in.
Asleep
 
Posts: 10
Joined: Fri Nov 19, 2010 6:24 pm

Re: Game Development: A Far Green Country

Postby vac__1 » Sat Aug 29, 2015 1:15 pm

jorb wrote:If the game is so terrible then why do you want to play it so badly? :)

Because it had good excuse not having now - it was free.
vac__1
 
Posts: 3
Joined: Sat Aug 29, 2015 12:29 pm

Re: Game Development: A Far Green Country

Postby Paradoxs » Sat Aug 29, 2015 1:15 pm

kalcio wrote:
jorb wrote:
kalcio wrote:are you going to give to the one who already pay the full month an extra hour for the downtime that we are having so far?


Paid subscriptions do not tick when the server is down. The downtime costs you nothing.



so can for god sake someone explain for once with clarity what happen if you buy the whole month? because some people says that you wont get 720H youll get 30 days.

So are you buying the hours or the month?


The shoppe says its just like a subscription when used, your buying the month not the hours
User avatar
Paradoxs
 
Posts: 294
Joined: Tue Aug 25, 2015 7:16 am

Re: Game Development: A Far Green Country

Postby Felkin » Sat Aug 29, 2015 1:16 pm

chrisrock wrote:
LadyGoo wrote:
cuinhel wrote:But how will you implement this?
What will stop me from converting my euro`s to an other currencie and pay with that so that I have to pay less?
Decrease the monthly subscription by 20-30% for everyone and add more cosmetics. People who can afford it will spend a lot (I know people who spent hundreds of dollars on DoTA2 cosmetics) anyways, people who cannot will still provide the playerbase. More people are playing in the world, more interesting and vibrant will it be politically (more factions, less centralization, more diplomacy), economically in-game (less monopolization), socially and PvP.


some of my biggest concerns about this p2p system is just that: we won't get as many political factions, and that was a great deal to me in legacy haven and i thought it was very interesting to see how a bunch of people from all over the world will deal with each other with language barriers and pretty much no laws or rules like some games have (you can't destroy bases and kill people). i mean, there weren't many people from my country playing this game before (mostly because it's too complicated to learn how to play for someone who doesn't speak english) so i'm 100% sure that there won't be enough to form a decent sized faction or alliance... which i was kinda hoping for. just because they simply can't afford it. :(
just the game won't be all that it could be if it isn't f2p... that's all i'm sayin



Yep, I really don't think the game will carry on the same level of appeal without the population. Even if you hermit, the knowledge that there are people out there who want to raid/ kill you and the people who you trade with. It was all part of the experience and with a minimal population that might all die down.
User avatar
Felkin
 
Posts: 246
Joined: Fri Aug 12, 2011 11:24 pm

Re: Game Development: A Far Green Country

Postby Darruin » Sat Aug 29, 2015 1:17 pm

Regarding the cosmetic items; if one were to kill a player who owns a cosmetic hat, would it be lootable? :)
User avatar
Darruin
 
Posts: 322
Joined: Sat Jun 01, 2013 5:24 pm

Re: Game Development: A Far Green Country

Postby Gunner53 » Sat Aug 29, 2015 1:17 pm

I honestly think it is a great idea, I have been playing this game for 5, maybe 6 years now and have had a great time with it. If a sub will allow Jorb and Loftar to sink more time into making the game better, do it. Also, I think it is a great idea to get rid of the many people running bots around for curious. I am on board and think it is much deserved, everyone that is whining about this p2p stuff, just click on account and look at how many hours of your life you spent enjoying their (sometimes :P) hard work for free and wonder if you as a dev would have done it that long. My opinion, great job guys, I will still be playing.
Gunner53
 
Posts: 29
Joined: Mon Mar 14, 2011 5:34 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 49 guests