Game Development: Rollin'-rollin'-rollin'

Announcements about major changes in Haven & Hearth.

Re: Game Development: Rollin'-rollin'-rollin'

Postby Moretimer » Fri Sep 11, 2015 12:32 pm

Felkin wrote:

Have you been playing this game for only 7 days by chance? :)


Nah, 3days. Already lost 4 players not to perma death but the game's obnoxious movement for players.

Can I not have an opinion because I don't play as long as you?
Moretimer
 
Posts: 29
Joined: Fri Sep 04, 2015 10:12 pm

Re: Game Development: Rollin'-rollin'-rollin'

Postby Moretimer » Fri Sep 11, 2015 12:33 pm

Procne wrote:
Moretimer wrote:Why are you waiting for gay marriage, your partner getting anxious? :twisted:

Oh lol, you really edited your post to add this?


No, I actually made two typos which I corrected.
Moretimer
 
Posts: 29
Joined: Fri Sep 04, 2015 10:12 pm

Re: Game Development: Rollin'-rollin'-rollin'

Postby Felkin » Fri Sep 11, 2015 12:34 pm

Moretimer wrote:
Felkin wrote:

Have you been playing this game for only 7 days by chance? :)


Nah, 3days. Already lost 4 players not to perma death but the game's obnoxious movement for players.

Can I not have an opinion because I don't play as long as you?



Um.... So you're arguing about this game's mechanics with people who have played it for over 4years with only 3 days of experience? I'm out, good luck to the rest who actualy want to keep going at this troll.
User avatar
Felkin
 
Posts: 246
Joined: Fri Aug 12, 2011 11:24 pm

Re: Game Development: Rollin'-rollin'-rollin'

Postby bubba » Fri Sep 11, 2015 12:35 pm

Moretimer wrote:
Felkin wrote:This guy is just..... How can people with such a mindset play so many sandboxes? I highly suggest everyone to stop arguing with him, cause he is clearly stuck in his own little world with a themepark view. Just.... How can someone not understand such basic things as a game difficulty?


I thought player characters and wars are ment to be the meta not dodging a tree on your fucking way :D People calling lack of polish in a game difficulty nowadays, well yeah if that's your stance let's end this discussion.

Ah and bubba, how does pathfinding change anything, are you saying the other player can not move? Is your primary playstyle marksmanship by chance?

No I primary split 3/4 UA 1/4 MC none in MM. I will put it into noob terms for you. Fights in haven aren't stand and hit eachother till one drops they are- Intiate with distance, run and gain IP, go in and hit when comfortable possibly stand and fight for moment, as soon as one of you takes damamge that person runs away to either just regain defence bar and attack bar and stack IP again or just to run to try and break combat and go home. This is where tree clipping comes in, person running clips a tree and gets stuck for second there getting hit, person chasing clips and gets stuck other person gets away. Do you get it now?
Check me out on Twitch! I stream many different games and it may seem my channel is inactive but that is because I am now restarting streaming! (Click the image :D)
Image
bubba
 
Posts: 190
Joined: Thu Sep 29, 2011 9:22 pm

Re: Game Development: Rollin'-rollin'-rollin'

Postby bubba » Fri Sep 11, 2015 12:37 pm

Moretimer wrote:
Felkin wrote:

Have you been playing this game for only 7 days by chance? :)


Nah, 3days. Already lost 4 players not to perma death but the game's obnoxious movement for players.

Can I not have an opinion because I don't play as long as you?

If you quit just because you have to click to move and not be completely retarded...Well...Good riddance.
Check me out on Twitch! I stream many different games and it may seem my channel is inactive but that is because I am now restarting streaming! (Click the image :D)
Image
bubba
 
Posts: 190
Joined: Thu Sep 29, 2011 9:22 pm

Re: Game Development: Rollin'-rollin'-rollin'

Postby Procne » Fri Sep 11, 2015 12:38 pm

If someone runs into a tree in combat, with or without pathfinding, he's pretty much dead anyway
Procne
 
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: Game Development: Rollin'-rollin'-rollin'

Postby bubba » Fri Sep 11, 2015 12:40 pm

Procne wrote:If someone runs into a tree in combat, with or without pathfinding, he's pretty much dead anyway

Incorrect, Some of us in haven 1 had custom clients with pathfinding built in to the client and trying to chase a pathfinding bot down was sometimes more difficult than chasing a player down that clips trees. Trust me it does make a difference
Check me out on Twitch! I stream many different games and it may seem my channel is inactive but that is because I am now restarting streaming! (Click the image :D)
Image
bubba
 
Posts: 190
Joined: Thu Sep 29, 2011 9:22 pm

Re: Game Development: Rollin'-rollin'-rollin'

Postby Moretimer » Fri Sep 11, 2015 12:44 pm

Banjee wrote:
so ur saying that u can jump down a cliff shouldnt be possible. Cuz a animal can not. Thats for ur cool AI that u want. Never seen a Animal build a Base, ( Jorb include this please) or shooting with a bow. Just Complaining for the animal side now.

And if ur so called friends quit over this simple fact then 1 kill after 1 month invested time will make them quit anyway.

We'll never find out will we. Getting a new character up when you have a quality base built with plenty of resources to power level them is quite easy when you compare it to the rate when you start out.
Have you really never seen an animal build a base? And you guys are bashing me for not playing long enough to have an opinion? Ant hills bro, ant hills.
Yes, you can jump down/up a cliff. And the animal can hit you if you're 1 tile away from them but 10 meters above or below them, I didn't even touch on the ridicoulusness of that as I don't find it as toxic. They're faster then you (in most cases) for a reason.

See you felkin, was nice talking to an ignorant bastard like yourself.

And bubba, I know what you're talking about. So basically you call clipping onto trees skill in pvp meta. For me the skill would be to gauge your stamina to distance yourself instead while buffing yourself up before going in and keeping a hand on the flow of the battle. But hey, we have a different view on what skill is it seems. In warband terms, for me skill is blocking/chambering/swinging with the proper speed to kill your opponent rather then hoping he'll stop on the fence behind him that he can't see cause he was backpeddaling. Both are skill obviously, spatial awareness is very important in any game, using your surroundings. But you're making it sound like you're proud of yourself that you hit your opponent once during combat because he clipped onto a tree and you didn't. Due to a bad pathfinding system ( obviously personal opinion not shared with most of you guys )

Also, I stated already I'm still playing.
Moretimer
 
Posts: 29
Joined: Fri Sep 04, 2015 10:12 pm

Re: Game Development: Rollin'-rollin'-rollin'

Postby Procne » Fri Sep 11, 2015 12:44 pm

bubba wrote:
Procne wrote:If someone runs into a tree in combat, with or without pathfinding, he's pretty much dead anyway

Incorrect, Some of us in haven 1 had custom clients with pathfinding built in to the client and trying to chase a pathfinding bot down was sometimes more difficult than chasing a player down that clips trees. Trust me it does make a difference

Meant pathfiding same as animals have. You know - running into a tree, stopping, then running around
Procne
 
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: Game Development: Rollin'-rollin'-rollin'

Postby bubba » Fri Sep 11, 2015 12:55 pm

Moretimer wrote:And bubba, I know what you're talking about. So basically you call clipping onto trees skill in pvp meta. For me the skill would be to gauge your stamina to distance yourself instead while buffing yourself up before going in and keeping a hand on the flow of the battle. But hey, we have a different view on what skill is it seems. In warband terms, for me skill is blocking/chambering/swinging with the proper speed to kill your opponent rather then hoping he'll stop on the fence behind him that he can't see cause he was backpeddaling. Both are skill obviously, spatial awareness is very important in any game, using your surroundings. But you're making it sound like you're proud of yourself that you hit your opponent once during combat because he clipped onto a tree and you didn't. Due to a bad pathfinding system ( obviously personal opinion not shared with most of you guys )

Also, I stated already I'm still playing.

There is your main problem you are assuming Haven is like every other combat game out there because you do not have the experience needed to see it. Haven isn't about scaling your water to stamina usage if I leave my walls I carry enough water in containers to run for 30 minutes straight but as I am going I swing into a river and refill so I can run indefinitely making it impossible to catch me unless I make a mistake of getting clipped on some object. Alas it comes down to the fact you do not have the experience to have the knowledge of how it will hurt the game in combat terms so please wait till you have real combat experience to try and say it needs fixed when it does not. That is what it comes down to, You do not have the knowledge of the game to see what it truely effects just like if I cam into a game you have played for 5 years and I played for 3 days and said something was broke that from my point of view and is actually valid point of argue to be changed from my perspective but from your more experienced perspective you can see how it hurts the game in many other terms.
Check me out on Twitch! I stream many different games and it may seem my channel is inactive but that is because I am now restarting streaming! (Click the image :D)
Image
bubba
 
Posts: 190
Joined: Thu Sep 29, 2011 9:22 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot], Python-Requests [Bot] and 100 guests