Felkin wrote:
Have you been playing this game for only 7 days by chance?
Nah, 3days. Already lost 4 players not to perma death but the game's obnoxious movement for players.
Can I not have an opinion because I don't play as long as you?
Felkin wrote:
Have you been playing this game for only 7 days by chance?
Procne wrote:Moretimer wrote:Why are you waiting for gay marriage, your partner getting anxious?
Oh lol, you really edited your post to add this?
Moretimer wrote:Felkin wrote:
Have you been playing this game for only 7 days by chance?
Nah, 3days. Already lost 4 players not to perma death but the game's obnoxious movement for players.
Can I not have an opinion because I don't play as long as you?
Moretimer wrote:Felkin wrote:This guy is just..... How can people with such a mindset play so many sandboxes? I highly suggest everyone to stop arguing with him, cause he is clearly stuck in his own little world with a themepark view. Just.... How can someone not understand such basic things as a game difficulty?
I thought player characters and wars are ment to be the meta not dodging a tree on your fucking wayPeople calling lack of polish in a game difficulty nowadays, well yeah if that's your stance let's end this discussion.
Ah and bubba, how does pathfinding change anything, are you saying the other player can not move? Is your primary playstyle marksmanship by chance?
Moretimer wrote:Felkin wrote:
Have you been playing this game for only 7 days by chance?
Nah, 3days. Already lost 4 players not to perma death but the game's obnoxious movement for players.
Can I not have an opinion because I don't play as long as you?
Procne wrote:If someone runs into a tree in combat, with or without pathfinding, he's pretty much dead anyway
Banjee wrote:
so ur saying that u can jump down a cliff shouldnt be possible. Cuz a animal can not. Thats for ur cool AI that u want. Never seen a Animal build a Base, ( Jorb include this please) or shooting with a bow. Just Complaining for the animal side now.
And if ur so called friends quit over this simple fact then 1 kill after 1 month invested time will make them quit anyway.
bubba wrote:Procne wrote:If someone runs into a tree in combat, with or without pathfinding, he's pretty much dead anyway
Incorrect, Some of us in haven 1 had custom clients with pathfinding built in to the client and trying to chase a pathfinding bot down was sometimes more difficult than chasing a player down that clips trees. Trust me it does make a difference
Moretimer wrote:And bubba, I know what you're talking about. So basically you call clipping onto trees skill in pvp meta. For me the skill would be to gauge your stamina to distance yourself instead while buffing yourself up before going in and keeping a hand on the flow of the battle. But hey, we have a different view on what skill is it seems. In warband terms, for me skill is blocking/chambering/swinging with the proper speed to kill your opponent rather then hoping he'll stop on the fence behind him that he can't see cause he was backpeddaling. Both are skill obviously, spatial awareness is very important in any game, using your surroundings. But you're making it sound like you're proud of yourself that you hit your opponent once during combat because he clipped onto a tree and you didn't. Due to a bad pathfinding system ( obviously personal opinion not shared with most of you guys )
Also, I stated already I'm still playing.
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