Divine Intervention: The Case of Core vs ST & CotTK

Announcements about major changes in Haven & Hearth.

Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby ErdTod » Sat Sep 26, 2015 7:54 pm

Why would they tp there anyone?

Also, bagousers should've reported the bug and do nothing else. Instead, they razed villages.
If anyone elase would've used the bugs without reporting them, it would just make the justice come slower. The result would be the same.
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby ArvinJA » Sat Sep 26, 2015 7:54 pm

MightySheep wrote:No leniency even though they actually reported the bug? 90% of people would have just kept it to themselves whilst continuing to abuse it in which case it would have remained unfixed and caused much more damage.

Accounts weren't banned, how do you know how much leniency there was?
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby spawningmink » Sat Sep 26, 2015 7:55 pm

ErdTod wrote:Why would they tp there anyone?

Also, bagousers should've reported the bug and do nothing else. Instead, they razed villages.
If anyone elase would've used the bugs without reporting them, it would just make the justice come slower. The result would be the same.

they did it in world 7
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Clemence » Sat Sep 26, 2015 7:55 pm

Its fair, I would give my village for a dev cap, good trade.
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Shrapnelx » Sat Sep 26, 2015 7:56 pm

JUUUUUUUUUUUUUSTICE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Fucking beautiful.Absolutely gorgeous..

Im glad they got nuked and killed for exploiting.. "Hey i found a bug where i can get through walls, lets not report it until we raid some neighbors, for 'testing'..."

Be that a lesson to all those looking for exploits, theres a fine line between bug hunting, and exploiting.. make sure you understand that line and know the consequences of crossing it.

Wonderful work Jorb and Loftar, it was worth the downtime.
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Scruffy » Sat Sep 26, 2015 7:57 pm

Image
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[3:31:54 PM] Dāvis: ye, theres some times you go upwards in your situations and theres times when you go downwards
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Hasta » Sat Sep 26, 2015 7:58 pm

Whatever the reasoning behind this Divine Interventions were, for a law-abiding humble hermit like myself it's somehow warm and cozy to know the Gods of Hearthlands are there -- and boy, vengeful they are.

Good saturday evening entertainment, all those shenannigans were -- for a bystander =)
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby MagicManICT » Sat Sep 26, 2015 8:04 pm

jorb wrote:has been given a dev cape for reporting and detailing the bug.

Serious bugs should be reported, not quietly exploited.


I'm of the opinion that this is the case as long as the person reporting it doesn't use it for their own gain. If they can't be bothered to wait for the "better" rewards, then they should get any and all punishment with no rewards for bad behavior.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Headshot » Sat Sep 26, 2015 8:05 pm

A little bit dissapoint about all characters nuke. My poor farmer doenst deserve that.
W3 - Vitterstad | Headhunter [Lawspeaker]
W4 - AD/Sparta | VIII The Justice [Fighter]
W5 - Vitterstad | Headhunter [Founder]
H8 - Core | Headhunt [Founder]
H10 - Dis | Dominar Morghoul [Council]
H12 - Wild West Exodus | Headshot [Lawspeaker]
H13 - TPDR | Headshot [Member]
H14 - Definitely Not Abusers | Headhunter [Member]
H15 - Mental Disorder | Headshot [Member]
H16 - hidden
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Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Hasta » Sat Sep 26, 2015 8:06 pm

Now for a spoonful of development tar in this barrel of sweet justice honey.

jorb wrote:
Small Fixes
-----------------------

Stockpile placement by right-clicking should now only trigger when neither ctrl nor shift is held down, preventing the stockpile from showing up, for example, when you're shift+right-click-spamming fuel into a kiln or whatnot.


Doesn't work. First of all, Stockpile appears just the same way when holding down Shift; but now one can't shift-fill a stockpile with multiple items: no matter how hard one tries to click the stockpile model, cursor just morphs into another stockpile.
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