Game Development: Le Happy Merchant

Announcements about major changes in Haven & Hearth.

Re: Game Development: Le Happy Merchant

Postby Granger » Tue Nov 24, 2015 12:18 pm

Avu wrote:Using cb would be silly since it would decay.

You realize that the container can be in a house, or even a mine?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Le Happy Merchant

Postby Avu » Tue Nov 24, 2015 12:24 pm

Not really. Been at work this whole time.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Le Happy Merchant

Postby Kuddie » Tue Nov 24, 2015 12:28 pm

Cool update!

Time to start building my trading empire..
Kuddie
 
Posts: 63
Joined: Tue May 22, 2012 2:24 pm

Re: Game Development: Le Happy Merchant

Postby Marksman » Tue Nov 24, 2015 12:29 pm

Granger wrote:Would you be ok with it giving the craft discovery, but not the LP connected to it?

I think that it will be best choice. IMHO.
User avatar
Marksman
 
Posts: 123
Joined: Thu Feb 25, 2010 4:26 pm
Location: Russia, Saint-Petersburg

Re: Game Development: Le Happy Merchant

Postby jorb » Tue Nov 24, 2015 12:33 pm

Granger wrote:Jorb/Loftar: We need bigger storage options for this to work. Maybe some form of stockpile place on which one can right-click red hands (plural) to install, and can be emptied similar to tar kiln?


Or, perhaps, the ability to link multiple containers.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Le Happy Merchant

Postby ramones » Tue Nov 24, 2015 1:22 pm

Now only make it possible to accept curio and all types of food and all the items that don't work atm (and never did in the past).
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Game Development: Le Happy Merchant

Postby Granger » Tue Nov 24, 2015 1:45 pm

jorb wrote:
Granger wrote:Jorb/Loftar: We need bigger storage options for this to work. Maybe some form of stockpile place on which one can right-click red hands (plural) to install, and can be emptied similar to tar kiln?


Or, perhaps, the ability to link multiple containers.


Factorio, here we come :)

But it could be a mess, since (when implemented with the vendor mechanic) that would most likely mean that you can get multiple hands of the same color, which don't despawn when dropped - so there is no way to get rid of them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Le Happy Merchant

Postby hazzor » Tue Nov 24, 2015 6:31 pm

ramones wrote:Now only make it possible to accept curio and all types of food and all the items that don't work atm (and never did in the past).


yeah that's kind of breaking it for me at the moment, I'd like to be able to sell some high Q produce to newbs for their foraged curios
Oh boy, here I go cheesemaking again...
User avatar
hazzor
 
Posts: 2245
Joined: Sat Sep 17, 2011 11:00 am

Re: Game Development: Le Happy Merchant

Postby hitzu » Tue Nov 24, 2015 6:36 pm

Wait. How can I sell 3 stones for 1 nugget? Should I write 1/3 or 0.33333 into the quantity field?
hitzu
 
Posts: 42
Joined: Sun Oct 18, 2015 7:18 am

Re: Game Development: Le Happy Merchant

Postby Potjeh » Tue Nov 24, 2015 6:39 pm

Finally, stalls :D

I really like the implementation, but yeah needs more inventory space.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Google [Bot], Python-Requests [Bot] and 6 guests