The complaints about archery imo, was because it was NOT EQUAL to the melee system. Archer was wayy to powerful against melee users, in relation to PVP. To me it looks like you didnt have the aim of balancing archery and melee, but instead focused on nerfing archery.
Before the patch, the PVE system was balanced, as sprucecap archers could easily kill early creatures, while struggling with bigger creatures. Vice versa as beginner melee characters would struggle with killing small creatures (combat disco), and would then move on with easily being able to kill bigger creatures. In the past the PVE system was balanced but the PVP system was NOT.
Now both PVE and PVP has been unbalanced. Simple ideas, related to PVE, could be to increase damage dealt towards animals with archery, THE SAME AMOUNT OF HITS IT WOULD TAKE FOR A MELEE. In the sense of balancing PVP, i would introduce a mechanism where it does damage faster/aims faster if you actually aim on the map, instead of the icon in the top right, making the game more "skills" based. Also it seems like that archers should be RANGED damage?, i would give bow users a slight move speed buff, so they can sort of "kite".
Im not very used to PVP.
But in conclusion it looks like you have mindlessly just nerfed archery, without the sense of trying to actually "balancing" the two systems.