Game Development: Bumfights

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bumfights

Postby Redlaw » Thu Sep 22, 2016 12:23 am

InvaderDoom wrote:
Image


Some times you got to run before you can walk :P. Juyst glad it was not a moose or mammoth.

Edit:: oddly enough my armor is still in tip top shape... so it stopped me from totally being dead...
User avatar
Redlaw
 
Posts: 1630
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Bumfights

Postby InvaderDoom » Thu Sep 22, 2016 12:25 am

MrPunchers wrote:All of this is worthless when you remember Dash can be used for 2IP (enough from Think; Take Aim without Stopping), which completely removes your lowest Opening.


Hmm, don't have dash yet. Does it buff movement speed though? I mean realistically, trying to run down fast animals can be a little annoying when you're almost there and boom, stamina burnt.
I just love to stalk the Jorbtar
#Memories
User avatar
InvaderDoom
 
Posts: 216
Joined: Sun Jul 31, 2016 8:06 am

Re: Game Development: Bumfights

Postby MrPunchers » Thu Sep 22, 2016 12:28 am

InvaderDoom wrote:
MrPunchers wrote:All of this is worthless when you remember Dash can be used for 2IP (enough from Think; Take Aim without Stopping), which completely removes your lowest Opening.


Hmm, don't have dash yet. Does it buff movement speed though? I mean realistically, trying to run down fast animals can be a little annoying when you're almost there and boom, stamina burnt.

It does not boost movement speed, but if you get attacked and start running, you can get 2IP without stopping because of Think, than use dash and completely remove that Opening.
Suck me good and hard thru my jorts
User avatar
MrPunchers
 
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Game Development: Bumfights

Postby loftar » Thu Sep 22, 2016 12:29 am

MrPunchers wrote:All of this is worthless when you remember Dash can be used for 2IP (enough from Think; Take Aim without Stopping), which completely removes your lowest Opening.

Dash is one of the moves that's on our list of moves that may be too good. On the other hand, it should be kept in mind that even the slightest opening applied to your opponent prevents him from using it productively. I can't say I know how that actually plays out in movement combat, but in more stationary combat, I didn't find it particularly hard to keep Dash from being useful.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Bumfights

Postby InvaderDoom » Thu Sep 22, 2016 12:35 am

MrPunchers wrote:but if you get attacked and start running


Ok, and you can't tell me that having even a minor movement boost to get away from an animal that's faster than you wouldn't even be the slightest bit useful? Don't know about you, but if combat goes south with something like an Elk, I have a very hard time running and actually being faster than it.

And combining the strategy you just mentioned with a movement ability, might even be able to completely turn the tides, even if it was only for like 3 seconds and had a 30 second cooldown. Like and "Oh, shit" ability.

loftar wrote:I can't say I know how that actually plays out in movement combat


Which is more the direction i was heading in, I've found that more commonly than not, when things start to go south, you very rarely can turn the tides. Having a few last ditch effort moves wouldn't be a bad thing when running away or something.
I just love to stalk the Jorbtar
#Memories
User avatar
InvaderDoom
 
Posts: 216
Joined: Sun Jul 31, 2016 8:06 am

Re: Game Development: Bumfights

Postby FictionRyu » Thu Sep 22, 2016 12:55 am

Jacobian123 wrote:Add option to use F1 F2 F3 etc keys for the other 5 slots instead of shift+1 shift+2 shit. My hand is getting cramped just thinking about it.

If you use the F-key toolbar then this is moot.
Scooby Doo taught us that the real monsters are humans.
User avatar
FictionRyu
 
Posts: 1655
Joined: Wed Jun 01, 2011 5:12 am

Re: Game Development: Bumfights

Postby Jesus_Smith_Nandez » Thu Sep 22, 2016 1:13 am

looks so ugly killing animals by the boatload just to gain moves smh, butchering them just to clean up a little bit
HnH Videos
God bless
User avatar
Jesus_Smith_Nandez
 
Posts: 2421
Joined: Sun Mar 16, 2014 7:15 am
Location: Canada

Re: Game Development: Bumfights

Postby DeadlyPencil » Thu Sep 22, 2016 1:33 am

Bug:

Low blow says it gives "off balance" and shows it in yellow.
However it gives "off balance" which is green
DeadlyPencil
 
Posts: 920
Joined: Sat Nov 21, 2009 12:17 am

Re: Game Development: Bumfights

Postby loftar » Thu Sep 22, 2016 1:53 am

DeadlyPencil wrote:Low blow says it gives "off balance" and shows it in yellow.
However it gives "off balance" which is green

Right you are. Should be fixed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Bumfights

Postby Jesus_Smith_Nandez » Thu Sep 22, 2016 1:59 am

There are AEO attacks, lads
HnH Videos
God bless
User avatar
Jesus_Smith_Nandez
 
Posts: 2421
Joined: Sun Mar 16, 2014 7:15 am
Location: Canada

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 4 guests