Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Traveling Circus

Postby tyrtix » Thu Oct 13, 2016 7:38 pm

Enjoyment wrote:
stickman wrote:
You may now shift-click a containter to take everything from it.


jorb this is highly annoying for me. example: I am baking and im holding down shift to put sticks into the oven. I have exactly 4 stick in my inventory but I click 5 times... now I have all the unbaked goods in my inventory because the extra shift click took everything out.

I imagine this is the same with smelting/kilns as well.

you could use steel crucible on 48th hour as example for better drama... Placing unbaked good back into the oven not annoying enough,



Yeah, just happened with 24h crucible... really, revert this, is BAD.
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Re: Game Development: Traveling Circus

Postby shubla » Thu Oct 13, 2016 7:44 pm

I like to hold my sHift down in various occasions with no rEason. So revert shift click thing!
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Re: Game Development: Traveling Circus

Postby Kirche » Thu Oct 13, 2016 8:55 pm

shubla wrote:I like to hold my sHift down in various occasions with no rEason. So revert shift click thing!



Shift is how, unless using a custom client feature, you quickly add pieces of fuel to a structure, I'm used to just slamming my right click while holding shift to quickly dump all of my coal into my steel crucibles

Obviously now I'm dragging them one at a time, because I'm not going to risk accidentally pulling my steel out (again... :roll: )

But nonetheless, Its silly to have this new feature conflict with a feature that has been in the game since legacy.
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Re: Game Development: Traveling Circus

Postby azrid » Thu Oct 13, 2016 9:56 pm

For steel you can use a wheel barrow.
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Re: Game Development: Traveling Circus

Postby sabinati » Thu Oct 13, 2016 9:59 pm

yeah it's kinda bad UI and I don't see much of a use case for the new functionality
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Re: Game Development: Traveling Circus

Postby Amanda44 » Thu Oct 13, 2016 10:26 pm

Well, that was a bit disappointing, I was expecting the branding to have a visual representation on the animal ... :(
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Re: Game Development: Traveling Circus

Postby Lunarius_Haberdash » Fri Oct 14, 2016 3:00 pm

All this stuff focusing on making travelling with decent amounts of inventory makes me wonder if maybe there's still hope they'll remove fast travel...

Not bloody fekkin' likely, unfortunately.

Still, cool stuff.
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Re: Game Development: Traveling Circus

Postby Kaios » Fri Oct 14, 2016 3:06 pm

Lunarius_Haberdash wrote:All this stuff focusing on making travelling with decent amounts of inventory makes me wonder if maybe there's still hope they'll remove fast travel...

Not bloody fekkin' likely, unfortunately.

Still, cool stuff.


People hate spending hours traveling to a place dude, many don't even want to make that one trip to a charter stone if it's too far away.
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Re: Game Development: Traveling Circus

Postby Damon_Cooper » Fri Oct 14, 2016 4:09 pm

Kaios wrote:People hate spending hours traveling to a place dude, many don't even want to make that one trip to a charter stone if it's too far away.

Some people also hate kaios, no need for talking for all the people, bro.
The Lunarius's assumption of recent changes is just an assumption, and it looks very vital. And I personally took more than twenty 2-hours trips from my old place to Sevilla before I've built my own CS, and most of my newbie-neighbours too. If your play style just hide as deep as you can - don'e talk about others...
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Re: Game Development: Traveling Circus

Postby Kaios » Fri Oct 14, 2016 4:21 pm

chill homie I'm saying that because before the reintroduction of charter stones last world there was very little trading going on, when they were added again it picked up signficantly.
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