loftar wrote:Jacobian123 wrote:Ex: navigating a river, if you're in a very straight one then you're fine, but if it's twisty curvy but the curves are not quite short enough for you to click ahead on then it becomes a righteous pain in the ass to navigate the old way.
I'm don't quite understand what you're asking for. Are you wanting the game to do automatic pathfinding half a world away? Does your custom client do that?
No, not asking for that. On a larger map like the one Amber uses I can just look at one map and click away on it just fine. No needing to switch from map to map. This is especially useful on lakes when you're not entirely sure which direction you're pointed so you can just click on the north side and start going that way, instead of aimlessly clicking for a while and trying to figure out which direction you're actually at (either due to poor directional skills or having the camera panned a different direction than the default position.)
The new map you've added is leaps and bounds ahead of the old one(s) and I love it to death, and realistically I could play the game w/o having navigation on it but since we have it on the mini one then why not the large scale one?
On a side note, my H&H just shit itself from the immense lag it was having. Wtf is happening? I can't even close it properly, I think it might have developed a memory leak.