Game Development: Milling Time

Announcements about major changes in Haven & Hearth.

Re: Game Development: Milling Time

Postby Granger » Wed Nov 30, 2016 10:04 pm

About bones: take a wheelbarrow and go killing chicken spawns.
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Re: Game Development: Milling Time

Postby DaniAngione » Wed Nov 30, 2016 10:05 pm

I bet someone tried to lift a windmill and the game crashed.
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Re: Game Development: Milling Time

Postby loftar » Wed Nov 30, 2016 10:19 pm

Just a pedestrian bug in the milling machine. Still waiting for the game-breaking FP bugs. ^^
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Re: Game Development: Milling Time

Postby Granger » Wed Nov 30, 2016 10:41 pm

loftar wrote:Just a pedestrian bug in the milling machine. Still waiting for the game-breaking FP bugs. ^^

I think the walljumps will take some hours...
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Re: Game Development: Milling Time

Postby Ysh » Wed Nov 30, 2016 10:42 pm

Granger wrote:
loftar wrote:Just a pedestrian bug in the milling machine. Still waiting for the game-breaking FP bugs. ^^

I think the walljumps will take some hours...

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Re: Game Development: Milling Time

Postby mdsantahaven » Wed Nov 30, 2016 11:04 pm

By feedbacks the value of Strength is also influencing carry speed.

Loftar\Jorb, can you guys confirm\update 1st post please?
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Re: Game Development: Milling Time

Postby loftar » Wed Nov 30, 2016 11:06 pm

mdsantahaven wrote:By feedbacks the value of Strength is also influencing carry speed.

Loftar\Jorb, can you guys confirm\update 1st post please?

It's already there:
jorb wrote:
  • There is now an informal weight system which allows us to specify weights on carried objects, and, thus, you may now carry lighter things -- pots, and whatnot -- at significantly increased speeds. A net result of this is that most things are, quite simply, a lot easier to carry. Carrying speed also increases with character strength.
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Re: Game Development: Milling Time

Postby mdsantahaven » Wed Nov 30, 2016 11:53 pm

Much appreciated. I was blind.

P.S. Absolutely LOVE the mill. Didn't play with the positioning system yet.
and good luck with the collision improvements!
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Re: Game Development: Milling Time

Postby Ophaq » Wed Nov 30, 2016 11:56 pm

Nice update! Was not expecting mills which have been a suggestion I've seen a lot. Wall shelves too.

Speaking of wall shelves, where are they located? I can't seem to find them anywhere in my crafting menu and I know I have discovered all the materials for them. What resources do they require?
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Re: Game Development: Milling Time

Postby loftar » Thu Dec 01, 2016 12:04 am

Ophaq wrote:What resources do they require?

Boards, boneglue and linseed oil.

They're under the Crafting menu, by the way; not the Build menu.
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