but it has also been the case, over the course of this past year, that the game's income has not, by a significant margin, been sufficient to sustain our present development efforts.
Haven is, and has been, a labour of love, and we will -- barring the unforseeable -- keep it going in one capacity or another for as long as we are at all able to, and money is not much of a factor in that. If, however, our attention has to be diverted elsewhere -- which, presently, is going to become the case -- that will, naturally, affect the rate of development.
I was kind of expecting an announcement tbh, new year, new world ... I've also been harbouring a nagging feeling that you may even be abandoning Haven again due to the lack of income it provides and working on something else instead ... which, although I'd understand, you need to live, reading between the lines is now worrying me slightly ...
But, in the meantime a new world will be nice at this point in time, I think with so many new things that have been introduced over the last few months it makes a lot of us want to redesign our bases and do some things differently.
I agree with Kaios that more needs to be done with Kingdoms and sieges and with end game in general if you want to retain player attention for longer worlds. And, you really do need to do something more with regard to the botting situation, esp in the biggest cases if you are going to put this on steam.
I do find the tri-quality system interesting and think it maybe plays a part in some area's of the game but I think it should be removed from farming and animal husbandry and perhaps reintroduced in another format when it comes to weaponry and armours.
I'd like to see animal husbandry made a lot less taxing than it is at present and more in the way of customization via the store.
That's it really ... thanks for all the effort you have put into developing this past world.
@ Loftar ... I enjoyed the realm,

... it was a lot more work than I had realised initially, and I regretted it not long afterwards, (realms aren't for hermits ...

) but ... I had done it, so I persevered ... and, it grew nicely, even without providing awesome buff items and bonuses and we sort of became like a big island village and all pulled together to help each other and new settlers that arrived. We are right in the middle of building an awesome harbour atm so it's a shame that won't get finished .... anyway, it was interesting and I had a lot of fun with it in the end and met some great new and returning players. But ..... I'm not doing it again on my own!

Thanks, btw to Kaios and all my islanders for making the last couple of months of this world special.
