Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jorb wrote:Made it so that you can no longer logout if you have open fighting relations. Also made it so that initiating a fighting relation now requires line of sight, i.e. a clear path between you and the target not blocked by immobile objects. Also decreased the aggro distance from 250 map pixels to 12.5 tiles, and decreased the logout timer from 100 to 75. Fixing this.
jorb wrote:[*]Made it so that the first wall segment in an extension has a shorter drying time (~12hrs) if it is built adjacent to an already wholly dried wall segment. Do note that this applies to the first segment of the extension only, rather than to a whole extension.
[*] Whether or not to share your claim permissions with your party group is now an explicit toggle in the toggles submenu.
[*] Differentiated a new crime: Rummaging. Rummaging becomes possible with the Trespassing skill, and covers minor offensive acts somewhere in between vandalism and trespassing, such as moving objects, opening gates, or lighting fires. Rummaging is not considered a griveous crime, and does not prevent logout. The idea being to give you better permission control.[/list]
dunas9b wrote:Updates is still ok.
BUT you forgot about situation when for example : somebody put private claim shared key with other people so they can use it to get farming or for example go to mine hole (which btw is closed by palisade) , and this person has leaved game.
So now we in big trouble as we cannot get to mines , because gates closed and we don't have this new permition's on his claim. What in this situation we should do ?
Granger wrote:jorb wrote:Made it so that the first wall segment in an extension has a shorter drying time (~12hrs) if it is built adjacent to an already wholly dried wall segment. Do note that this applies to the first segment of the extension only, rather than to a whole extension.
What possible use does this have? Please share the reasoning behind this.
Granger wrote:jorb wrote:Whether or not to share your claim permissions with your party group is now an explicit toggle in the toggles submenu.
This dosn't fix the exploit of a single evil villager being able to project village permissions to raiders via a party.
Granger wrote:jorb wrote:Differentiated a new crime: Rummaging. Rummaging becomes possible with the Trespassing skill, and covers minor offensive acts somewhere in between vandalism and trespassing, such as moving objects, opening gates, or lighting fires. Rummaging is not considered a griveous crime, and does not prevent logout. The idea being to give you better permission control.[/list]
Then why does it hurt (SHP damage) the same as one, if it's a lesser crime?
Granger wrote:You should have given the permission to everyone that had trespassing and vandalism on a claim.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Granger wrote:jorb wrote:[*]Made it so that the first wall segment in an extension has a shorter drying time (~12hrs) if it is built adjacent to an already wholly dried wall segment. Do note that this applies to the first segment of the extension only, rather than to a whole extension.
What possible use does this have? Please share the reasoning behind this.
jordancoles wrote:Id rather keep the spar meta than have these changes tbh
ChildhoodObesity wrote:Granger wrote:jorb wrote:[*]Made it so that the first wall segment in an extension has a shorter drying time (~12hrs) if it is built adjacent to an already wholly dried wall segment. Do note that this applies to the first segment of the extension only, rather than to a whole extension.
What possible use does this have? Please share the reasoning behind this.
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