Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby shubla » Wed Feb 13, 2019 1:40 am

Aceb wrote:
loftar wrote:
Ferinex wrote:inb4 pushing at world edge crashes server

Tested that.


With all respect Loftar, but how much You tested that, while You never found out, You could push yourself with better results than walking? I mean, I believe You, but I know players can be... creative and this little thing was somehow, missed.

I think I once crashed the server when I tried to do state funeral to myself while being still alive, so this is not the first time that loftar forgot to click himself when adding new cool thing.
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Re: Game Development: Pushing Millet

Postby berthedin » Wed Feb 13, 2019 1:42 am

I tested it well, troll is dead again while offline, thanks boys, buying new hat, great patch!
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Re: Game Development: Pushing Millet

Postby eliminoid » Wed Feb 13, 2019 1:45 am

jorb wrote:The server is up

loftar wrote:Having formalized testing takes an absolute ton of extra time. The pushing mechanic is easy enough to disable if it turns out to be necessary, so please test away for now.

I get that you want to fix any blatant issues early when they discovered on patch night. Isnt it, like, dangerous to do that?
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Re: Game Development: Pushing Millet

Postby Ozzy123 » Wed Feb 13, 2019 1:46 am

Haha that was just a prank, look everyone there is a camera!!

Great mining changes :D :D
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Re: Game Development: Pushing Millet

Postby jorb » Wed Feb 13, 2019 1:47 am

eliminoid wrote:Isnt it, like, dangerous to do that?


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Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 1:48 am

eliminoid wrote:I get that you want to fix any blatant issues early when they discovered on patch night. Isnt it, like, dangerous to do that?

In theory, perhaps, but I'm not sure what the alternative would be. We have tried artificial testing previously on a couple of occasions, and it tends not to be overly meaningful, for a variety of reasons. In addition to the previously mentioned problems in interpreting and filtering feedback, there's also the issue that people not playing "for real" don't test in a real setting, and therefore the testing itself tends to be a bit flawed.
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Re: Game Development: Pushing Millet

Postby Dakkan » Wed Feb 13, 2019 1:49 am

berthedin wrote:I tested it well, troll is dead again while offline, thanks boys, buying new hat, great patch!


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But, no upset from anyone else over the loss of animal gates?
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Re: Game Development: Pushing Millet

Postby Nexit » Wed Feb 13, 2019 1:49 am

Going to miss being able to walk and easily find dugouts along the coast. It was a very efficient taxi system.
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Re: Game Development: Pushing Millet

Postby Ardennesss » Wed Feb 13, 2019 1:50 am

Dakkan wrote:
berthedin wrote:I tested it well, troll is dead again while offline, thanks boys, buying new hat, great patch!

But, no upset from anyone else over the loss of animal gates?
No point in being upset over it, they're not going to revert it.
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Re: Game Development: Pushing Millet

Postby Sevenless » Wed Feb 13, 2019 1:52 am

Hunger wise: Too long and we'll run into the titan complaint from Salem. Not sure how long we have before that starts being an issue, probably cheese production becoming widespread among the bigger factions (1-2 weeks? I've never been a big boy player). I agree with the satiation change in order to make that system meaningful, but at the same time with how heavily some foods satiate this is magnifying the 300% issue somewhat. You can't stuff much food in your face without hitting 50% satiated, so you go back to questing for the 300% buff. I agree that hunger would be a more tolerable mechanic if the range wasn't effectively 1/6th at full overfed vs unfed. I'd much rather see 150 -> 100, simplicity so we don't have to divide and multiply imo.

Thanks for the mine support changes, this sounds a lot closer to what you intended.

I really hope dugouts get a single inventory slot now that they're harder to make, there's even room for a little sack up front. I don't think it'd be unbalanced personally, but right now they're not really enjoyable to use without them being throwaway imo.

Overall though seems good, I'ma reserve further comments until I've tried it out.
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