by Sevenless » Wed Feb 13, 2019 1:52 am
Hunger wise: Too long and we'll run into the titan complaint from Salem. Not sure how long we have before that starts being an issue, probably cheese production becoming widespread among the bigger factions (1-2 weeks? I've never been a big boy player). I agree with the satiation change in order to make that system meaningful, but at the same time with how heavily some foods satiate this is magnifying the 300% issue somewhat. You can't stuff much food in your face without hitting 50% satiated, so you go back to questing for the 300% buff. I agree that hunger would be a more tolerable mechanic if the range wasn't effectively 1/6th at full overfed vs unfed. I'd much rather see 150 -> 100, simplicity so we don't have to divide and multiply imo.
Thanks for the mine support changes, this sounds a lot closer to what you intended.
I really hope dugouts get a single inventory slot now that they're harder to make, there's even room for a little sack up front. I don't think it'd be unbalanced personally, but right now they're not really enjoyable to use without them being throwaway imo.
Overall though seems good, I'ma reserve further comments until I've tried it out.