Game Development: Jelly Kebab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Jelly Kebab

Postby solexi » Wed Feb 20, 2019 1:59 am

jorb wrote:[*] Adjusted boiled egg timer to about a quarter, to better reflect accurate Haven time relative to real life boiling times for eggs. Reported in PM.


Best change tbh :) I'm so happy that you actually took this seriously :p
cyrus9586 wrote:Who knows who you really just met. He acts like he is nice and gave you a BUNCH of q200 clothes! He can't be bad...Later that night "Your New Buddy" meets with his village and says he found some fresh newbies to mess with when they get bored and that he has a way in. Oh, you thought those clothes were gifts? Nah just "Loaners"
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Re: Game Development: Jelly Kebab

Postby Chevredoux93 » Wed Feb 20, 2019 2:00 am

Good update overall.
But keep down on wounds please, it's no fun.
Wounds should be for fights and real troubles, not usual production, foraging and such.
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Re: Game Development: Jelly Kebab

Postby Burinn » Wed Feb 20, 2019 2:01 am

Chevredoux93 wrote:Good update overall.
But keep down on wounds please, it's no fun.
Wounds should be for fights and real troubles, not usual production, foraging and such.


Just don't pick the jellies up then
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Re: Game Development: Jelly Kebab

Postby Grog » Wed Feb 20, 2019 2:03 am

pheonix wrote:As an Aussie i can say im happy they sting and lol at anyone thinking jorb wouldnt do that. Only people who pick them up are idoits and little kids irl.

Remember the early worlds were Haven was basically Australia?

A bear ate you.
You drowned.
A boar ate you.
You starved.
A fox ate you.
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Re: Game Development: Jelly Kebab

Postby Ag_Revol » Wed Feb 20, 2019 2:04 am

GamingRAM wrote:Also why buff bees without giving us SOME means to actually getting bee larvae? It's better to just hope it doesn't spawn any because killing them seems to make no difference!

You only need the first couple to make a hive, then you'll be able to get more from collecting wax.
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Re: Game Development: Jelly Kebab

Postby Yorla » Wed Feb 20, 2019 2:05 am

abt79 wrote:
Yorla wrote:Ok, crossing out jellyfish from the curio list.

>he doesn't have a jellyfish alt


First, I'm not him, second, I don't feel like making an alt for every movement. :lol:
And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Game Development: Jelly Kebab

Postby abt79 » Wed Feb 20, 2019 2:05 am

Hardest enemies of world 11: Bees and the server
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Re: Game Development: Jelly Kebab

Postby Thatguyintheback100 » Wed Feb 20, 2019 2:05 am

Chevredoux93 wrote:Good update overall.
But keep down on wounds please, it's no fun.
Wounds should be for fights and real troubles, not usual production, foraging and such.


I really agree, I think most of the insane injuries should be saved for end game fights like walruses and bears and up, not me curb stomping a fox at 30 unarmed or me just breathing too quickly.
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Re: Game Development: Jelly Kebab

Postby NoBizd » Wed Feb 20, 2019 2:07 am

GamingRAM wrote:Also why buff bees without giving us SOME means to actually getting bee larvae? It's better to just hope it doesn't spawn any because killing them seems to make no difference!

Be(e) serious, after nerfs from last patch they are really easy to farm. Even with today's changes for hills and water.

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Re: Game Development: Jelly Kebab

Postby Harthel » Wed Feb 20, 2019 2:11 am

Strawberry Cake now satiates berries, rather than fruit.


Lol, but Strawberries aren't actually berries, but an aggregate fruit :geek: , while tomatoes and cucumbers are considered to be berries. :ugeek:
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