jorb wrote:[*] Crops will fall fallow in winter. Fallow crops can be harvested at any time for a reduced amount of seeds of the relevant plant.
[*] Cycling trellis crops will recede to their first cycle stage, and not grow, during winter.
[*] Non-Cycling trellis crops will stop growing during winter.
Why not also boost growth speed or bonus harvest for certain crops during certain seasons? Like cucumbers during summer-fall, or all tubers (carrots, beets etc.) during fall. Maybe even implement the concept of crop rotation as a bonus modifier for growth speed/quality.
At the moment winter has the most game changes while the rest of the seasons seem purely cosmetic. If you're gonna implement crop downsides for one, why not implement some benefits for the others to balance things out?
I hope this will be expanded in the future with features and doesn't end up forgotten like the water plans from back in late 2017 when miner credo got implemented. I'm still waiting for all those types of waters and their perks. The only new water type we got since then is saltwater which doesn't seem to have anything unique to it other than you cannot drink it.