Astarisk wrote:These siege changes are gonna be just as abused as all the others. The main difference here is that this one effects the low tier players more-so than the high tier players.
The first two things that come to mind is as follows:
We will see a repeat of the shield system in w10 where we find an inner core village surrounded by another outer village. In this system you just make sure the outer layer is always fully repaired and strengthened before you upgrade the power on the inner core village. This system has already been present in several worlds and fits perfectly with the current proposed model of siege.
Another big abuse in the system can be summed up in math. A ram can move 7.5 tiles before it needs to be repaired. It takes an hour to charge a new ram or an hour to repair it. We need to delay for a period of 8 hours. The max distance a ram can function in this period of time is 7.5 * 8 which comes out to 60 tiles.
What this means is that all a village needs to do is space a wall every 8 (lets just round up) tiles for a total of 8 walls taking up a space of 64 tiles. To a regular player this might seem to be tedious or unfeasible, but for the groups that spend all day complaining that siege in the current iteration is too hard (along with the past iterations) this is practically nothing. The ones who complain about siege are going to be the first to make sure they can't be placed under siege. This is a change that only effects the first month for the real power gamers and the lifetime of any hermit and casual player.
At the end of the day there is also nothing preventing you from applying both these methods to form an un-raidable base once again.
Yes, I have been think about this one a bit too. I am not big time PvP champion player sure, so it is just some books theory from me, but I have come to similar concluding I think.
I did not consider from angle of ram, but rather angle of catapult. It seem to me that man with unlimited access to catapult can create catapult in such fashion as to advance the 4 tile distance on him per one hour of time, assumed opponent will build archer tower. If there is multiple walls scenario, then if attacker must penetrate more than 4 * 8 = 32 tiles distance, then he can not do it in 8 hours window. Actual mathematical calculation is maybe not so important exact, but I think there is some distance where 8 hours is not enough time to surpass this distance due to mechanical limiter.
Below is image of some calculations I do on this so other men can check my work:
