nokona wrote:FaithfulToadd wrote:Surely if everyone has the same disadvantage, that's not a disadvantage?
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Saying “everyone has the same disadvantage” doesn’t really hold up.
Not everyone is affected equally.
What percentage of the player base even has Rage?
And of that group, how many actually play PvP?
From day one, some players built their characters specifically for fighting outside walls. Others didn’t. So when a major mechanic like this drops with no warning or transition period, who really benefits?
PvP-focused builds, and people already optimized for combat gain an immediate edge. Casual players, villagers, and people who built their characters around village or defense are at a disadvantage.
Changes like this don’t affect “everyone” equally — they advantage one group more than others, and it’s definitely not the whole population.
The Polar Bears sound like a great seasonal threat, and the addition of the Crocus is a nice atmospheric touch that brings spring to life. It actually reminds me of how comparison centers organize complex systems into readable levels, like this one
https://magyarkaszinooldalak.com/casino/top-10-kaszino-alacsony-koltsegvetesu-jatekosoknak-magyarorszagon/ ranking of forint betting platforms for Hungarian players. A clear structure really helps users. Overall, these updates add both depth and sophistication; it’s exciting to see how the winter gameplay develops in the next cycle!