Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby jorb » Sat Aug 29, 2015 1:21 pm

czaper2 wrote:Can we get the distance check removed from the party arrows? Me and my friends want to play together, and the game's mechanics don't provide for that anymore.


We're trying this out for a while first. We'll see what happens. :)


Loftar is working on getting the server back up, but the bug seems serious, unfortunately.

I'm going outside for an hour or so. I would tell you to enjoy the game, but as that is not currently possible, perhaps enjoy the glorious beauty that is the reworked forum graphics? :)

TTYL, kids!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: A Far Green Country

Postby Procne » Sat Aug 29, 2015 1:22 pm

burgingham wrote:
Asleep wrote:Cheating / Botting
As stated by yourselves, you are currently unable to mount a fight against those who wish to bot and cheat in the game. How can I justify paying to play a game where others are going to blatantly cheat and could have a completely unfair advantage in the world because of it? I love the permadeath and persistent world aspects of the game but I'm sure you can see why this would bother some of your players who want to play the game in a fair environment. The argument could be made here that every game has cheaters but that really ignores the fact that other games actively fight against cheating and in the vast majority of them legitimate players aren't at risk of losing their character or paid items to said cheaters, the stakes are much higher in Haven.


The new xp system should fight botting pretty well. Also the no spawn at HF rule.

Nah, it only makes setting up a bot harder, but it won't solve it. Also, what will happen if people from US start selling game time tokens and Russians start farming / botting to afford those tokens?
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Re: Game Development: A Far Green Country

Postby xhkred » Sat Aug 29, 2015 1:22 pm

kBre wrote:
xhkred wrote:
kBre wrote:I'm sorry if this has been asked before but surely you can't be mad at me for not reading every post since the forums are getting spammed incredibly fast.
Is there a client download feature already or do I have to download the autohaven every time?
I'm sorry if this is a stupid question but it has been a while since I played this game.

Just use the AutoHaven. You don't have to redownload it. Think of it like the game launcher


Thanks a bunch!

I feel kind of inclined to add my 2 cents to the shitstorm...I, for one, won't complain about anything before my 48 hours run out. I think it's a good "trial period" and if I'm done with it and still like the game, I will definitely sub.
While it might be true that the prices are a little steep, I haven't seen a game in this genre that interests me as much as this in a very long time.

No worries! I may not agree with how this was dropped on us. I feel like 48 hours will be plenty of time for a lot of players to know if they want to invest both financially and time-wise. I'm just going to wait out a bit while Loftar works hard and fixes the release bugs.
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Re: Game Development: A Far Green Country

Postby BraveManZoro » Sat Aug 29, 2015 1:23 pm

jorb wrote:TTYL, kids!


Kindly, fuck off ;D
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Re: Game Development: A Far Green Country

Postby chrisrock » Sat Aug 29, 2015 1:24 pm

Felkin wrote:
chrisrock wrote:
LadyGoo wrote:
some of my biggest concerns about this p2p system is just that: we won't get as many political factions, and that was a great deal to me in legacy haven and i thought it was very interesting to see how a bunch of people from all over the world will deal with each other with language barriers and pretty much no laws or rules like some games have (you can't destroy bases and kill people). i mean, there weren't many people from my country playing this game before (mostly because it's too complicated to learn how to play for someone who doesn't speak english) so i'm 100% sure that there won't be enough to form a decent sized faction or alliance... which i was kinda hoping for. just because they simply can't afford it. :(
just the game won't be all that it could be if it isn't f2p... that's all i'm sayin



Yep, I really don't think the game will carry on the same level of appeal without the population. Even if you hermit, the knowledge that there are people out there who want to raid/ kill you and the people who you trade with. It was all part of the experience and with a minimal population that might all die down.


that was the beauty of the game. the social experiment aspect of it.
i always described haven as a "parallel universe without laws or borders and anyone can join"
not anymore 'cuz p2p.
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Re: Game Development: A Far Green Country

Postby burgingham » Sat Aug 29, 2015 1:24 pm

Procne wrote:Nah, it only makes setting up a bot harder, but it won't solve it. Also, what will happen if people from US start selling game time tokens and Russians start farming / botting to afford those tokens?


The xp system which you need to actually study curios seems to be pretty much entirely random. So you actually have to play th egame to get xp. Sure I guess you can write a bot that does all kinds of stuff randomly to gain xp at some point, but it sur eis a lot more work than before.

You will never be able to prevent all kinds of bots anyway...
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Re: Game Development: A Far Green Country

Postby LukeSkywalker » Sat Aug 29, 2015 1:25 pm

burgingham wrote:
Procne wrote:Nah, it only makes setting up a bot harder, but it won't solve it. Also, what will happen if people from US start selling game time tokens and Russians start farming / botting to afford those tokens?


The xp system which you need to actually study curios seems to be pretty much entirely random. So you actually have to play th egame to get xp. Sure I guess you can write a bot that does all kinds of stuff randomly to gain xp at some point, but it sur eis a lot more work than before.

You will never be able to prevent all kinds of bots anyway...


So why even bother, right? :roll:
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Re: Game Development: A Far Green Country

Postby horus_raziel » Sat Aug 29, 2015 1:25 pm

painhertz wrote:
horus_raziel wrote:I can pay 10$ a month, but not for a MMO without players. Main problem with HnH always was the lack of players after month or two from every reset. Now it probably will be even worse.

If there are less than a 1 K players logging in each day, then it does not make sense to play. Lifeless world.


Apparently you never played any world but 7, every other world had hundreds if not over a thousand players generally until the new servers started.


Just hundreds. About 400 players logged in at the same time at best. And I'm not sure if counter shows multiple accounts from one IP or not. I play since W5. At the beggining of the W6 there were over 1K players logged in at the same time for many days. But then it dropped to about 300.

The main issue is not the exact number of players, but possibility to play in a large group. It was really an singularity to see a clan of 50+ players in old Haven. Group of 30 people was considered as very large. But after 2 months from reset it was hard to have a group of even 15 active players.
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Re: Game Development: A Far Green Country

Postby chrisrock » Sat Aug 29, 2015 1:26 pm

jorb wrote:
vac__1 wrote:
jorb wrote:If the game is so terrible then why do you want to play it so badly? :)

Because it had good excuse not having now - it was free.


lol. If that was the only thing we had going for us then good riddance. I don't want to build, maintain or keep around a game of which it can be said that it is only good because it is free.

I've been told not to say this repeatedly now, but I can't help myself: Kindly fuck off.

Have a good day. :)


i think he means that it was acceptable that it bugged, laggy and crashed a lot because it was free. now there's no excuse?
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Re: Game Development: A Far Green Country

Postby Berz » Sat Aug 29, 2015 1:28 pm

jorb wrote:
Berz wrote:May i remind you that HH1 was always "server appear to be crashed" very often lagging, bug infested. regulary world wiping drama engine, good Sir?

And the only reason people played HH was free-play, hardcore and dramas everywhere?

asking for "eternal alpha" like for well-developed WoW seens...weird at least.

No1 said that you don`t deserve reward for your efforts. We are trying to say that you are crazy with prices AND should talk about P2P beforehand.


Ok, the argument, "But, sir, your game -- which I may or may not have played the living daylights out of for the past seven years -- is and was always a lagging, bugging pile of dung that was never worth a dime, so you might as well gib 4 free, pl0x" doesn't really impress me.

If the game is so terrible then why do you want to play it so badly? :)


Ohh... it`s not about game is bad. i specially pointed out good things of HH1. But it was ver raw and unpolished. So game was very ok for "free eteranal alpha" And we all were happy bet... alfa-testers

And now we see HH2. Again raw and unpolished AND P2P. Ok. we clearly understand, that servertime, programmer-hours, electricity and so on costs money. I think all playerbase agree that you did a great job with updating HH.

But we really not ready to be alpha-testers AND paying like for AAA title.

We are ok with one-time buying copy of game or mild sub-costs. But paying more than for WoW? ($ xchange involved) Lol no,

AND above all that, P2P wil severly limit online. So we will be left with AAA-cost for... 50-100 top online? There will be nothing to do literarily. No fights, no dramas, no full-scale wars... nothing. Only grinding carrot q.

See the picture now?
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