Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Far Green Country

Postby Cece » Sat Aug 29, 2015 2:09 pm

i actually agree that the people who paid for h1z1 are morons when there are so many good shooters for free :roll:
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Re: Game Development: A Far Green Country

Postby GladiatoR » Sat Aug 29, 2015 2:09 pm

pitchkor wrote:because tetris is not fun


In your world fun cost money. If you dont have money - you play tetris, if you have money you play better games.

If you want to play other games without paying money - make your own game!
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Re: Game Development: A Far Green Country

Postby McSnaipa » Sat Aug 29, 2015 2:10 pm

GladiatoR wrote:
pitchkor wrote:why would someone pay more the 20$ for this game if you can buy H1Z1 for 19.99$ rather?


Why would someone pay 19.99$ for H1Z1 if they can play tetris for FREEEE? :o


why would someone play a game made from others when you can actually go and create one by yourself?
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Re: Game Development: A Far Green Country

Postby earllohst » Sat Aug 29, 2015 2:12 pm

pitchkor wrote:because tetris is not fun


https://en.wikipedia.org/wiki/Tetris_(Electronic_Arts)
The game had achieved 100 million paid downloads, making it the best-selling mobile game of all time and the best-selling video game of all time.
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Re: Game Development: A Far Green Country

Postby Cece » Sat Aug 29, 2015 2:13 pm

GladiatoR wrote:
pitchkor wrote:because tetris is not fun


In your world fun cost money. If you dont have money - you play tetris, if you have money you play better games.

If you want to play other games without paying money - make your own game!


why pay for a game that is in alpha that crashes every 5 minutes when you can just play tera for free? :roll:
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Re: Game Development: A Far Green Country

Postby GladiatoR » Sat Aug 29, 2015 2:19 pm

Cece wrote:why pay for a game that is in alpha that crashes every 5 minutes when you can just play tera for free? :roll:

You already answered for this question: you can just play tera for free.

But instead of it you sitting on this forum and waiting for server get online. So you are interested in playing this game and want to play it. But you are greedy and dont want to pay for work that was made and going to be made.

If you are working somewhere your boss can say same to you: Why would I pay for you if some guy in Zimbabwe can work for 1$ per day/week instead of 2000$ per month?
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Re: Game Development: A Far Green Country

Postby earllohst » Sat Aug 29, 2015 2:20 pm

Cece wrote:
GladiatoR wrote:
pitchkor wrote:because tetris is not fun


In your world fun cost money. If you dont have money - you play tetris, if you have money you play better games.

If you want to play other games without paying money - make your own game!


why pay for a game that is in alpha that crashes every 5 minutes when you can just play tera for free? :roll:


Because everyone has their right to decide what to do with their time? Why are you still here if you can play other free games? Hhmmm... :roll:

Jorbtar please consider adding perk "community supporter" 5-10$ for that you get the privilege of chatting with devs and community, without it forum is read only. ¦] ¦] ¦]
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Re: Game Development: A Far Green Country

Postby Gacrux » Sat Aug 29, 2015 2:21 pm

BraveManZoro wrote:Prices are ridiculous, if you pay that much you really have to be addicted to game.

15$ for one month of unstable game, better pay 20$ for H1Z1 which is a lot of fun aswell + stable :)

I'm not against paying for game, but srsly atleast warn us about changes + make prices reasonable.



its 10$ a month for UNLIMITED PLAY TIME scroll to the bottom don't be stupid.
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Re: Game Development: A Far Green Country

Postby Scilly_guy » Sat Aug 29, 2015 2:22 pm

I think you should clarify the payment model. Do we get 12 hours free a month and it rolls over, or is 12 hours the cap? perhaps 48 hours is the cap, so if we don't play for 4 months then we get 48 hours for free again. Personally I think 30 minutes a day for free with a cap of 4 hours would work better than a monthly basis. To keep casuals playing rather than using up their play time and then going off to another game and not coming back. It also means the first paid option could be +30 minutes a day (hour in total), and another payment option would raise the cap to 48 hours. (So if you don't play for a month you're back where you started). TBH I don't think the subscription model at the bottom of the store is that expensive (living in a country with a decent exchange rate), if you can afford the 1 year option.
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Re: Game Development: A Far Green Country

Postby Hose » Sat Aug 29, 2015 2:22 pm

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