Game Development: Without Batting an Eye

Announcements about major changes in Haven & Hearth.

Re: Game Development: Without Batting an Eye

Postby Karede » Thu Sep 03, 2015 3:06 am

Also, does keeping things well-lit or claiming the inside of the cave have any effect on spawns?
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Re: Game Development: Without Batting an Eye

Postby Vigilance » Thu Sep 03, 2015 3:09 am

Our last smelting of ore from that cave, because bats:

Image

I hate you, Jorb.
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http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Re: Game Development: Without Batting an Eye

Postby spavaloo » Thu Sep 03, 2015 3:10 am

Why the hell do you hate cave hermits?
Go to space
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Re: Game Development: Without Batting an Eye

Postby falsewall » Thu Sep 03, 2015 3:12 am

oONekoGami wrote:
falsewall wrote:Tried to shoot him with mark 10.

Missed 4 times, then got an arrow close enough to piss him off. Beat me up again, -3hhp.

We now have an agreement where I pay him rent and live in the front of the cave. He gets half my stuff.


You have to move your cam around so they're directly in front of you, then use the arrow animation to aim and shoot.


I noticed my character would face the wrong way from time to time. In regards to the camera is there a way to turn it so it doesn't automatically correct itself to one of its 4 directions it always faces? Also what is the arrow animation? I have just been clicking on them once, causing my bow to charge, then left clicking again on the enemy who had not moved when the bar was going exponentially slow.

EDIT: Welp they are dead now.
Last edited by falsewall on Thu Sep 03, 2015 3:56 am, edited 1 time in total.
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Re: Game Development: Without Batting an Eye

Postby alagar » Thu Sep 03, 2015 3:23 am

spavaloo wrote:Why the hell do you hate cave hermits?


They don't like dwarfs.
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Re: Game Development: Without Batting an Eye

Postby Lambsauce » Thu Sep 03, 2015 3:24 am

jorb wrote:
Tar kiln now makes "foff"-sound when lit



OH THANK GOD. I was getting worried.
I'm here to kick ass and chew bubblegum, and I'm all out of ass
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Re: Game Development: Without Batting an Eye

Postby RedKGB » Thu Sep 03, 2015 3:27 am

So, I swing thru here, to check to see if the Devs left us a gift. Yep, thankgoodess too, my base was in a cave. Read the part about the slow walk, so I slow walked 2 boats, 8 crates, 5 logs, 2 dream catchers, my silk factory, and stockpiles of resources.

Well played Devs.

Ps. Will you also take PayPal as well? I have no desire to change online payment system for one game.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Re: Game Development: Without Batting an Eye

Postby xeno7544 » Thu Sep 03, 2015 3:36 am

null
Last edited by xeno7544 on Mon Sep 28, 2020 1:20 am, edited 1 time in total.
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Re: Game Development: Without Batting an Eye

Postby tenshiho » Thu Sep 03, 2015 3:53 am

so what do i need to make the gauze ?
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Re: Game Development: Without Batting an Eye

Postby Karede » Thu Sep 03, 2015 3:56 am

Presumably wool, from shearing a mouflon that you've given a clover going by legacy haven
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