Game Development: Leeching Dry

Announcements about major changes in Haven & Hearth.

Re: Game Development: Leeching Dry

Postby blackhamster » Tue Sep 08, 2015 2:43 am

Just crafted 13 11 12 Bat Wing, +2 Agi +1 Psy and looks pretty cool.

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Re: Game Development: Leeching Dry

Postby Garfy » Tue Sep 08, 2015 2:43 am

Bat sausage is bugged. +35% hunger.
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Re: Game Development: Leeching Dry

Postby Drevar » Tue Sep 08, 2015 2:44 am

Crap and I just moved my Rope Walk to a temporary position to get it out of the way for plowing the ground.

Could we maybe get this thing to fold up like the fireplace spit?
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Re: Game Development: Leeching Dry

Postby MagicManICT » Tue Sep 08, 2015 2:50 am

I like that +PSY. Too bad it's so low.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Leeching Dry

Postby Jacobian123 » Tue Sep 08, 2015 2:50 am

jorb wrote:Feathers go in the trash stockpile

Finally! Now I don't have to devote an entire cupboard to feathers!
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Re: Game Development: Leeching Dry

Postby lonehero » Tue Sep 08, 2015 3:01 am

jorb wrote:
lonehero wrote:Do animals still have the potential to kill you assuming they don't have an attack loaded up?


If they have an attack queued they may. Otherwise they should be more lenient now. The bug consisted in them being generally confused about their attack targets, regardless of how many they were fighting.


Is the killing from a queued attack intentional and/or staying for good?
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Re: Game Development: Leeching Dry

Postby DDDsDD999 » Tue Sep 08, 2015 3:02 am

jorb wrote:Added Leeches to swamps. Leeches will convert Swollen Bumps, Bruises, Unfaced & Blunt Trauma wounds to Leech Burns, which in turn heal slowly over time.

jorb wrote:Bruises now heal naturally

Curious about the reasoning behind this. Does the leech burn heal much faster than its natural healing?
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Re: Game Development: Leeching Dry

Postby sabinati » Tue Sep 08, 2015 3:07 am

jorb wrote:
We've mostly been fixing bugs, so we didn't quite deem this patch worthy of a patch item.


should've made a cowl to match the batcape so people can go full batman.

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Re: Game Development: Leeching Dry

Postby Lambsauce » Tue Sep 08, 2015 3:23 am

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I wholeheartedly support the development of more crap I can stick on my walls.
I'm here to kick ass and chew bubblegum, and I'm all out of ass
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Re: Game Development: Leeching Dry

Postby jordancoles » Tue Sep 08, 2015 3:31 am

Lambsauce wrote:Image

I wholeheartedly support the development of more crap I can stick on my walls.

Dreamcatchers soon?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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