Game Development: Leeching Dry

Announcements about major changes in Haven & Hearth.

Re: Game Development: Leeching Dry

Postby RickyRio » Tue Sep 08, 2015 3:41 am

jorb wrote:We've been developing, and here's what's new...
Fixed a bug which made tarkilns slow to the point of never finishing.



seven pages in and no one saw this? shame on you all
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Re: Game Development: Leeching Dry

Postby saabo » Tue Sep 08, 2015 4:13 am

yay could finally harvest those beetroots that were stuck under a hearth fire for over a week lol
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Re: Game Development: Leeching Dry

Postby subie » Tue Sep 08, 2015 4:45 am

so about those tarkilns.. mines been burning for over a week with like 40+ blocks in it. any guess if it will ever finish?
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Re: Game Development: Leeching Dry

Postby MagicManICT » Tue Sep 08, 2015 4:48 am

subie wrote:so about those tarkilns.. mines been burning for over a week with like 40+ blocks in it. any guess if it will ever finish?


Depending on where in the process it was, could be in the next few hours or a couple more days. If you can remember how many blocks are in there, it may help.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Leeching Dry

Postby jorb » Tue Sep 08, 2015 5:10 am

Garfy wrote:Bat sausage is bugged. +35% hunger.


Sorry about that. Copied a chorizo which was also bagged. Will fix next restart.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Leeching Dry

Postby RomanRichter » Tue Sep 08, 2015 5:27 am

What else I can say?

PRAY TO LEECHES! THEY OUR GODS!
...and fuck jesus, who don't even care to help us in heaven.
Thanks for the game guys! Fish lovers.
Verified Account. Bronse Subscription.
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Re: Game Development: Leeching Dry

Postby Darruin » Tue Sep 08, 2015 6:09 am

Damn you work hard! Nice update.
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Re: Game Development: Leeching Dry

Postby kitsune121x » Tue Sep 08, 2015 6:10 am

didn't fix the bug so I still cannot do the palisade on a mountain but now people can walk inside and take my shit thank you
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Re: Game Development: Leeching Dry

Postby delico » Tue Sep 08, 2015 6:27 am

Ropewalk no longer liftable

Omg...i was placed temporarily Ropewalk on the field yestarday... :shock:
*miau miau*
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Re: Game Development: Leeching Dry

Postby Longshanks87 » Tue Sep 08, 2015 6:40 am

jorb wrote:There should now be fewer bats in smaller clusters!


Image


Just not in this one right.. LEL

crawled past em fine though, seems to be working thus far.
ps: Wheres the fekkin metal????
Shanked..
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