Game Development: Rollin'-rollin'-rollin'

Announcements about major changes in Haven & Hearth.

Re: Game Development: Rollin'-rollin'-rollin'

Postby sabinati » Thu Sep 10, 2015 3:26 am

jorb wrote:We haven't done the raft to ford rivers with it yet,

Image

and it doesn't track ownership, but it might in the future.

conversation re: ownership, future travel along road compatability


looking forward to Game Development: Paint Your Wagon where you do these, plus add the ability to paint your wagon

Fixes

great job!
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Arcanist » Thu Sep 10, 2015 4:00 am

No fix for the freaky death prisms yet?
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Re: Game Development: Rollin'-rollin'-rollin'

Postby BangPow » Thu Sep 10, 2015 5:11 am

dvsmasta wrote:Pickaxe now takes hardmetal, rather than castiron
Smithy's Hammer now takes hardmetal, rather than castiron

So once again those who got it first are at an advantage and us hermits/smaller groups suffer the increased resource requirements AKA palisades.


OmG dude, play a different game if it's "too hard" for you. :roll:
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Hardsun » Thu Sep 10, 2015 5:16 am

Fate-based herbs require proper levels of perception and exploration

What does Fate-based means at all ?
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Re: Game Development: Rollin'-rollin'-rollin'

Postby BangPow » Thu Sep 10, 2015 5:18 am

Hardsun wrote:
Fate-based herbs require proper levels of perception and exploration

What does Fate-based means at all ?

Pretty sure it just means luck... but i could be wrong.
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb
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Re: Game Development: Rollin'-rollin'-rollin'

Postby RomanRichter » Thu Sep 10, 2015 5:23 am

How about feature to load big workbenches in vans? In exchange of passengers and space for object to store inside.

Loaded workbenches will reduce speed of van, and can be loaded if charater have proper STR or with support of other player(both need to lift bench before loading).
Thanks for the game guys! Fish lovers.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Hardsun » Thu Sep 10, 2015 5:28 am

BangPow wrote:
Hardsun wrote:
Fate-based herbs require proper levels of perception and exploration

What does Fate-based means at all ?

Pretty sure it just means luck... but i could be wrong.

So its like we have explorable stuff that 1) works on old rules (perc*expl) to check if you see it 2) new stuff that utilize (perc*expl) + luck/fate (random or ?) check.
Do i get this right ?
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Re: Game Development: Rollin'-rollin'-rollin'

Postby burgingham » Thu Sep 10, 2015 5:45 am

They are character bound not luck based as in can you see them with your perc*exp if I understood Jorb correctly in the other thread about this topic.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Redlaw » Thu Sep 10, 2015 6:47 am

Nice update, ya the more developed and paying players should have this update first. They payed to be ablke to play all day and get that Bull. If they do not have it first whats the point? They payed for the advantage, do not complain. I am unpaid and I know where I stand, I might even be seen as scum for not being able to pay in peoples eyes, but by damn I feel jorb and loftars pain. I could give this long rant on how I been online for ever ect... but common. I see this every day for years, if your online you see it, if you try and help the devs in any way you see it, at least they do not ignore what is said, I know of devs that do. Yet when they make a change they might lose a port of there aduance and gain twice as much, why? Since they know people will like it. Ya some places have gone to crap in some ways over it, yet some of them are player base driven but tven as the compainy that messed up slowly tried to fix it, people left and complained. I have a lot of stories on this type of crap.

Now slow down and give these two time to breath. That is as a fellow player (and ya nonpaying scum) ask.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby alioli » Thu Sep 10, 2015 6:50 am

Now if I only could figure out how taming works >_<
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