Game Development: Rollin'-rollin'-rollin'

Announcements about major changes in Haven & Hearth.

Re: Game Development: Rollin'-rollin'-rollin'

Postby Jackard » Thu Sep 10, 2015 2:21 am

jorb wrote:As the post says, no [inherent claims] yet. We couldn't do it for the draft animal in the time we had, and without that it didn't feel meaningful.

missed that part. darn

jorb wrote:Given the specific walk mode it cannot follow trails at present.

double darn
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Re: Game Development: Rollin'-rollin'-rollin'

Postby jorb » Thu Sep 10, 2015 2:22 am

Yes, that does suck. Didn't consider it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Rollin'-rollin'-rollin'

Postby Chebermech » Thu Sep 10, 2015 2:23 am

Great update frequency! I wonder is it possible to progress with animal taming now, and will there be 1 handed cosmetic items for purchase, as it is possible to play with only one hand, if you know what i mean...
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Jackard » Thu Sep 10, 2015 2:23 am

I'm assuming the wagon will eventually Follow trails? Do you intend to also have it Travel them?
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Re: Game Development: Rollin'-rollin'-rollin'

Postby jorb » Thu Sep 10, 2015 2:25 am

Jackard wrote:I'm assuming the wagon will eventually work with trails?


I think that is safe to assume, yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Rollin'-rollin'-rollin'

Postby spavaloo » Thu Sep 10, 2015 2:28 am

Fantastic frequency of updates here recently, guys.

When I get a paycheck I'll have to take a closer look at one of those subscriptions.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Drevar » Thu Sep 10, 2015 2:34 am

Will the crop fix work for crops in the ground pre-patch, or will it only work for new crops (calculated at planting)?
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Re: Game Development: Rollin'-rollin'-rollin'

Postby dvs » Thu Sep 10, 2015 2:51 am

loftar wrote:
dvsmasta wrote:So once again those who got it first are at an advantage and us hermits/smaller groups suffer the increased resource requirements AKA palisades.

Not that this is even true, given that castiron is a hardmetal, but are you suggesting that the only possible direction development can take is towards easier?



No, that things should be implemented at the correct difficulty. The way it is worded it sounded like cast iron would not work anymore. If cast iron is a hard metal, then everything is alright. You just made it so other metals could be used and that's great.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby dvs » Thu Sep 10, 2015 2:53 am

Sevenless wrote:
DDDsDD999 wrote:
dvsmasta wrote:Pickaxe now takes hardmetal, rather than castiron
Smithy's Hammer now takes hardmetal, rather than castiron

So once again those who got it first are at an advantage and us hermits/smaller groups suffer the increased resource requirements AKA palisades.

What are you talking about, this makes it even easier since you can use bronze, think before you post.


People with no clue about game mechanics determined to complain I guess. Do they even play the game?


Correct, I wasn't aware what was classified as a hard metal. I Guess I don't play the game.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Tonkyhonk » Thu Sep 10, 2015 3:00 am

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