Game Development: Rollin'-rollin'-rollin'

Announcements about major changes in Haven & Hearth.

Re: Game Development: Rollin'-rollin'-rollin'

Postby Necr0 » Thu Sep 10, 2015 6:05 pm

Nice , keep the good work
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Tonkyhonk » Thu Sep 10, 2015 6:22 pm

shubla wrote:
jorb wrote:
BrutaLord wrote:What about new payment options? :cry:


We have initiated the processes to get something better going. Right now the delay is not on our side.

Bloody russians.. Theyre too slow

what are you blaming russians for?
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Moretimer » Thu Sep 10, 2015 6:29 pm

Any chance you can put animals pathfinding on human characters?

No idea how you missed the fact that animals don't get stuck on trees but player characters do.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby raybon256 » Thu Sep 10, 2015 7:03 pm

I've been wondering when the wagons were going to come, does that mean we have oxcarting as well.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Lunarius_Haberdash » Thu Sep 10, 2015 7:20 pm

Moretimer wrote:Any chance you can put animals pathfinding on human characters?

No idea how you missed the fact that animals don't get stuck on trees but player characters do.


How about we skip pathfinding altogether and leave it necessary for you to control your character?

I'll take WASD controls though.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Axatros » Thu Sep 10, 2015 8:32 pm

So you add a new hat every update.. Woah there's going to be more hats than is Team Fortress 2 8-)
Pixel art is and always will be better than this plastic looking Hafen you gave us here.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby TwentyThree » Thu Sep 10, 2015 9:02 pm

Axatros wrote:So you add a new hat every update.. Woah there's going to be more hats than is Team Fortress 2 8-)


#hatcity
¦]
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Redlaw » Thu Sep 10, 2015 9:26 pm

As its a cash shop at some point in time it will be cleaned up, likely after a year some of them will be removed, making those who picked them up now, very special people.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Galthon » Fri Sep 11, 2015 3:59 am

All Haven players are very, very special people.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby Moretimer » Fri Sep 11, 2015 7:59 am

Lunarius_Haberdash wrote:
Moretimer wrote:Any chance you can put animals pathfinding on human characters?

No idea how you missed the fact that animals don't get stuck on trees but player characters do.


How about we skip pathfinding altogether and leave it necessary for you to control your character?

I'll take WASD controls though.


How does pathfinding take away control from the player? I know you guys are no starcraft pros, but I'm sure you can get above 10-15 APM and actually control your character regardless of pathfinding. Again, dying time and time again due to bad pathfinding of player characters whereas ai never gets stuck (other then water obviously) is lowering my and my pack of friends will to play. I do hope something can be done about it.
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