Game Development: Rollin'-rollin'-rollin'

Announcements about major changes in Haven & Hearth.

Game Development: Rollin'-rollin'-rollin'

Postby jorb » Thu Sep 10, 2015 1:57 am

We've been developing, and here's what's new...

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New Implementations
-----------------------
Added Yellowfoot Mushroom

Added Wagon. Hitch a bull to it and ride around. Takes a bunch of objects, four guys in the back and two upfront. Pretty much as in Legacy. We haven't done the raft to ford rivers with it yet, and it doesn't track ownership, but it might in the future.

Do note that the wagon uses a movement mode of its own, with a whip cursor. If you click away the cursor, just right-click the wagon again to get it back.

Fixes
-----------------------
All animals should now have their own, unique, quality fields
Modified animal baseline qualities somewhat
Fate-based herbs require proper levels of perception and exploration
Removed underground building restrictions causing this problem.
Can no longer disembark over terrain as per this bugreport
Dryads can no longer walk through walls.
Animals should no longer be able to attack from a different game world as per this bugreport
Animals should no longer spawn under village claims (suck it)
Live animals should no longer be considered liftable
Fixed a bug where a NULL-name in the kinlist would crash clients as per this bugreport.
Fixed an inverted condition which may have caused a general declining tendencey in crop qualities, instead of the opposite. This bugreport may be relevant.
Firebrands made with the Light Fire command should now have quality.
Fixed a bug with which dropped barkboat qualities would be affected by player skill when picked up. Also potentially relevant for small animals.
Bearcape should now set hair properly
Pickaxe now takes hardmetal, rather than castiron
Smithy's Hammer now takes hardmetal, rather than castiron
Cavedogs and Cow chorizos should now have proper hunger fill


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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $5, is the "Victorian Bowler".

Store Description wrote:Image$5
Whether you are looking to dress up with the finest of the Fin de siècle, or just out for a little of the old doubleplus Ultraviolence, the Victorian Bowler always keeps your clockwork orange.


All Gold subscribers have been provided the Victorian Bowler free of charge.

Enjoy!
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Re: Game Development: Rollin'-rollin'-rollin'

Postby rye130 » Thu Sep 10, 2015 1:57 am

I love the mods.

What a wonderful update!
Last edited by rye130 on Thu Sep 10, 2015 2:54 am, edited 1 time in total.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby CSPAN » Thu Sep 10, 2015 1:57 am

3rd
Last edited by CSPAN on Thu Sep 10, 2015 1:57 am, edited 1 time in total.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby NaoWhut » Thu Sep 10, 2015 1:57 am

First! Suck it Rawrz
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Re: Game Development: Rollin'-rollin'-rollin'

Postby jordancoles » Thu Sep 10, 2015 1:57 am

Pras
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Rollin'-rollin'-rollin'

Postby venatorvenator » Thu Sep 10, 2015 1:58 am

DDDsDD999 wrote:

Well played.
Xcom wrote:Most good things last only a short time
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Re: Game Development: Rollin'-rollin'-rollin'

Postby BangPow » Thu Sep 10, 2015 1:59 am

Nothing spectacular, never the less we just had a update what? two days ago?
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Re: Game Development: Rollin'-rollin'-rollin'

Postby dvsmasta » Thu Sep 10, 2015 2:01 am

Pickaxe now takes hardmetal, rather than castiron
Smithy's Hammer now takes hardmetal, rather than castiron

So once again those who got it first are at an advantage and us hermits/smaller groups suffer the increased resource requirements AKA palisades.
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Re: Game Development: Rollin'-rollin'-rollin'

Postby loftar » Thu Sep 10, 2015 2:02 am

dvsmasta wrote:So once again those who got it first are at an advantage and us hermits/smaller groups suffer the increased resource requirements AKA palisades.

Not that this is even true, given that castiron is a hardmetal, but are you suggesting that the only possible direction development can take is towards easier?
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Re: Game Development: Rollin'-rollin'-rollin'

Postby jordancoles » Thu Sep 10, 2015 2:02 am

dvsmasta wrote:Pickaxe now takes hardmetal, rather than castiron
Smithy's Hammer now takes hardmetal, rather than castiron

So once again those who got it first are at an advantage and us hermits/smaller groups suffer the increased resource requirements AKA palisades.

(suck it)
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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