Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.

Re: Game Development: Paving the Way

Postby Jaroslav » Tue Sep 15, 2015 2:53 am

Image

Full skill description.

A bit pricey, one might think, but oh well!
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Re: Game Development: Paving the Way

Postby Redlaw » Tue Sep 15, 2015 2:54 am

This does make paving my brick wall a tad easier as I can now use bricks even if they are just one color to pave the path where I want my wall.
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Re: Game Development: Paving the Way

Postby ApocalypsePlease » Tue Sep 15, 2015 2:58 am

jorb wrote:And, yes, I shall consider the transition tiles. It looked better over large areas.


Could you perhaps make it so two adjacent stone tiles have their textures shown up to the border without crossing onto one another?

Stuff like this would feel better to me if the quartz didn't take priority over the basalt when tiling.
Image
(Quartz & Basalt, the 2 tiles on the left are Dolomite)


It also means we don't need to find this long list of priority in stone overlaps ;)
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Re: Game Development: Paving the Way

Postby Phizuol » Tue Sep 15, 2015 2:58 am

Hey Jorb, will wild animals have better late game than worlds past? Butchering the village uber livestock was one of the few ways to keep Survival useful after you maxed out the wild animal quality.

The new stone looks pretty good.
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Re: Game Development: Paving the Way

Postby sabinati » Tue Sep 15, 2015 3:01 am

lol, people are mad because the paving color changed. just be glad it doesn't kill you, you ungrateful shits.
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Re: Game Development: Paving the Way

Postby Yasodhara » Tue Sep 15, 2015 3:03 am

I'm experiencing heavy fps issues after that update. Should i update java or something?
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Re: Game Development: Paving the Way

Postby Hervarth » Tue Sep 15, 2015 3:09 am

Nice, thanks devs! No love for cutthroat knuckles though? :(
_Gunnar's alt
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Re: Game Development: Paving the Way

Postby alagar » Tue Sep 15, 2015 3:10 am

Jaroslav wrote:Image

Full skill description.

A bit pricey, one might think, but oh well!


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Re: Game Development: Paving the Way

Postby Shiala » Tue Sep 15, 2015 3:12 am

I love the new paving colors, I just wish it still had a clean edge. I do a lot of small scale paving like paths through gardens and stuff like that. It doesn't look very nice with the way the edges are now.
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Re: Game Development: Paving the Way

Postby Resture » Tue Sep 15, 2015 3:21 am

jorb wrote:That's a shame, but thank you for the consideration anyway. Paypal gives you no error message?

We're still working on a better provider, I'm afraid.


Image
I figured it out.
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