Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.

Re: Game Development: Paving the Way

Postby MightySheep » Tue Sep 15, 2015 2:12 am

jorb wrote:
MightySheep wrote:this stone physically hurts my eyes jerb


So turn on anisotropic filtering and stop playing like a pleb.

Yeah maybe if this game wasn't so horribly optimized that it makes me run at 100% cpu.

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Re: Game Development: Paving the Way

Postby wickerman_156 » Tue Sep 15, 2015 2:14 am

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This looks absolutely awful.

Pavement is now behaving more like natural terrain tiles are, with diagonal alignment instead of being blocky like it was before.
Remove the frilly border and make it like the old one was.
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Re: Game Development: Paving the Way

Postby jorb » Tue Sep 15, 2015 2:15 am

We're doing a bit of a hotfix to the mipmap of the tilesets to hopefully make them a little easier on the eyes for the less fortunate.

Preserving the old legacy tile was unfortunately not possible. Apologies.
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Re: Game Development: Paving the Way

Postby Vigilance » Tue Sep 15, 2015 2:17 am

jorb wrote:We're doing a bit of a hotfix to the mipmap of the tilesets to hopefully make them a little easier on the eyes for the less fortunate.

Preserving the old legacy tile was unfortunately not possible. Apologies.

why i cant pave gold jorb??????????
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Re: Game Development: Paving the Way

Postby MightySheep » Tue Sep 15, 2015 2:18 am

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Re: Game Development: Paving the Way

Postby Dethguise » Tue Sep 15, 2015 2:19 am

DDDsDD999 wrote:Nice consistency with updates! It's really nice to see you guys being such hard workers! Can't wait to try out all of these new things! Keep up the good work!

Well played sir, lol
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Re: Game Development: Paving the Way

Postby Malke » Tue Sep 15, 2015 2:19 am

Any possible chance of letting us pave from a tile away so we can repave under our walls? It is going to be very upsetting if we have to break down our walls to repave..
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Re: Game Development: Paving the Way

Postby Sevenless » Tue Sep 15, 2015 2:22 am

Schist looks sexy.

Where do these new ore skills come from? I only have steelmaking open, they come after that?
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Re: Game Development: Paving the Way

Postby CapnCliff » Tue Sep 15, 2015 2:22 am

Malke wrote:Any possible chance of letting us pave from a tile away so we can repave under our walls? It is going to be very upsetting if we have to break down our walls to repave..

this
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Re: Game Development: Paving the Way

Postby jorb » Tue Sep 15, 2015 2:23 am

No, no possible chance of that, I'm afraid.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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