by Yksare » Thu Sep 17, 2015 3:10 am
I am not sure that i got how new farming works.
But if i understood it right, u have just killed farming for casual hermits.
Let me explain.
I am a hermit, i do not consume a lot of food, i live in a small claim, and i have other business to do with the same character.
So i plant 9 beetroot (3x9 carrots, and such). Seriously, i just do not need more. As usual i replant the best 3 (x3) of them... and start new circle with same 9 beetroot with better q. If RNG is on my side i'll plant 4x3, if RNG is against me 2x3, or even 1x3 next time. I prefer use no beetroot at one iteration than have worse beetroot, u know.
As i see new system all my beetroot will be same q; and i am not a lucky man, so sometimes it will just lose q. sad for me.
New system can be easily bypassed by big villages, u know, 2 minimaps or timezone, but not by me.
All my land is less than 1 minimap, so i have to stretch claim a lot or start a new claim; both is bad for defense, as nearby village can put theirs interest on me. LP wasting included. No.
Timer and time. But i play solo, and even existing timers, i have to watch on, make me sad. Also both me and my character have other things to do. No.
Mass storage for best crops to use them next time if random is extremely bad. What? more cupboards? more lag between harvested q and used q? No.
I think individual random is cool, and farming system just need to do smth with seed staking. Like stake only same substance/essence/vitality seeds, or only if u harvest them into a bucket or new special seedbag. (as for me i do not need seed stake at all, but i can understand that mass production need).