Game Development: Spit'n'Polish

Announcements about major changes in Haven & Hearth.

Re: Game Development: Spit'n'Polish

Postby Coriander » Thu Sep 17, 2015 8:09 pm

Back to farming; an idea for seed sorting from my childhood. We sorted our oat seeds for planting in a separator which used vibration and screens. Only the largest seeds were re-planted. A crude but effective form of plant selection.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
User avatar
Coriander
 
Posts: 277
Joined: Sat Jun 06, 2009 10:52 pm
Location: minnesota

Re: Game Development: Spit'n'Polish

Postby jorb » Thu Sep 17, 2015 8:58 pm

psyknx wrote:Any chance you could could take the timber house back to the design board?


I've already changed some of the texture mapping issues it had. Anything i particular you don't like, or just the whole thing?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Spit'n'Polish

Postby Robben_DuMarsch » Thu Sep 17, 2015 9:06 pm

jorb wrote:
psyknx wrote:Any chance you could could take the timber house back to the design board?


I've already changed some of the texture mapping issues it had. Anything i particular you don't like, or just the whole thing?


I'm disappointed there isn't a sagging truck nuts attachment to hang over the front door.

Please rectify.
User avatar
Robben_DuMarsch
 
Posts: 1613
Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Spit'n'Polish

Postby El-wook » Thu Sep 17, 2015 9:06 pm

Server's crashing a lot after the update :cry:
El-wook
 
Posts: 38
Joined: Mon Sep 07, 2015 3:28 pm

Re: Game Development: Spit'n'Polish

Postby Sevenless » Thu Sep 17, 2015 10:01 pm

jorb wrote:
psyknx wrote:Any chance you could could take the timber house back to the design board?


I've already changed some of the texture mapping issues it had. Anything i particular you don't like, or just the whole thing?


Image

A) the placement ghost colours are hideous, not exactly encouraging to build something that looks ugly out of the box.

B) The mixture of smooth and rough just doesn't work for me. The two texture types seem to clash pretty badly.

Actually though, thinking about it. What made that orange texture? I've never seen it before. I may need this for a Halloween house XD
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W15 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7292
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: Spit'n'Polish

Postby aikidragon » Thu Sep 17, 2015 10:03 pm

Jorb, what's the most frequent reason for server crashes?
User avatar
aikidragon
 
Posts: 192
Joined: Sun Nov 20, 2011 11:38 am

Re: Game Development: Spit'n'Polish

Postby DaniAngione » Thu Sep 17, 2015 10:49 pm

Redlaw wrote:In russa you dont wear bear, bear wears you.

Yes I find it funny if some bears killed us players, and tanned are skins for clothing, wore are skulls ect....


Well, it would be funny to see a bear walking around with a hearthling cape, an ax and a bone saw...
W15 ???
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Spit'n'Polish

Postby Zyean » Fri Sep 18, 2015 12:29 am

Bears are actually immortal, you can't kill a bear unless you are also a bear, IF you kill a bear, it's because that bear respected you enough to LET you kill it.
User avatar
Zyean
 
Posts: 244
Joined: Sat Apr 28, 2012 10:29 am

Re: Game Development: Spit'n'Polish

Postby Kuriak » Fri Sep 18, 2015 1:21 am

Sevenless wrote:What made that orange texture? I've never seen it before. I may need this for a Halloween house XD


Goldenchain?
Kuriak
 
Posts: 49
Joined: Wed May 04, 2011 8:33 pm

Re: Game Development: Spit'n'Polish

Postby TeckXKnight » Fri Sep 18, 2015 1:36 am

Kuriak wrote:
Sevenless wrote:What made that orange texture? I've never seen it before. I may need this for a Halloween house XD


Goldenchain?

Goldenchain and Juniper both give that rich orange color.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot] and 151 guests