Baldarich wrote:Im writing this just to increase my post count xd
jorb wrote:We've been developing, and here's what's new.
Mechanic Clarifications
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Each batch of a crop which is planted in the same area (roughly two minimaps), time (roughly five hours), and of the same type(carrots, peas, barley, &c), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. This was intended to reduce what we perceived as the simple hassle of having to inspect each seed stack individually, and then perform the rather boring operation of simply selecting the best one. If you wish to maintain different crop "strains" -- presumably to have more samples with different random seeds to select from when replanting -- you may do that by planting several different fields at distances in time or space. We are not entirely sure how farming and potential crop selection should ideally work to be the most fun and engaging. Feel free to discuss.
Robben_DuMarsch wrote:I like the convenience of the current system.
I think the tweak that would improve this for quality farmers (so they don't need to have separate farm plots) is a simple and I daresay natural mechanic:
Manure.
If you plant a crop, then apply manure, it changes the random seed for that crop only.
Manure is produced by animals and deposited directly on the ground. If it isn't picked up, it simply decays.
On some level I think we all know that we were having a wee bit too much fun, and thus archery damage now scales by the square of the aim-meter.
FireFox wrote:On some level I think we all know that we were having a wee bit too much fun, and thus archery damage now scales by the square of the aim-meter.
So I won't get any damage boost from high quality arrows and bow?
Cause I really can't see any difference between 10q and 20q arrows now...
jaguar wrote:What accuracy is caused by?
Jesus_Smith_Nandez wrote:That being said, you can also shoot someone 100% of the time with any MM at melee range, which is why it's broken rn.
FireFox wrote:Jesus_Smith_Nandez wrote:That being said, you can also shoot someone 100% of the time with any MM at melee range, which is why it's broken rn.
But you can't shoot anything with 100% chance from 2-3 tiles already. I missed 10 times in a row shooting from 5 tiles. Missed 5 times in a row from 2 tiles. I was also able to miss shots from melee range...
I really hate archery mechanics for the moment cause It's affected only by random.
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