Game Development: Musical Qualities

Announcements about major changes in Haven & Hearth.

Re: Game Development: Musical Qualities

Postby Jackard » Tue Sep 22, 2015 2:26 am

Music interface looks nice.
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Re: Game Development: Musical Qualities

Postby Galthon » Tue Sep 22, 2015 2:27 am

DaniAngione wrote:Aww, I see.
Well, it would still be possible by creating something in the middle that translates ABC files into the game's correct inputs.

So it would read a sheet, create a logical order of commands by translating each note into a game command (Ctrl+B, Shift+C, etc, etc...) and time it based on the tempo of the sheet - then play it back in the game...

Well, I might consider working on that as some sort of addon to custom clients, but we'll see, we'll see... :)

Thanks anyway, lovely addition! :D


Of course, we lack a Bree for me to play my folk metal in. Always did get a grin from jamming out Iron Maiden on a lute in the middle of town.
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Re: Game Development: Musical Qualities

Postby bmjclark » Tue Sep 22, 2015 3:06 am

Shift M on the flute is ear rape. That is all.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Development: Musical Qualities

Postby Spiff » Tue Sep 22, 2015 3:22 am

Thanks guys. I'm now blockaded in the back of our curio hut behind rows and rows playing a high B for forever.
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Re: Game Development: Musical Qualities

Postby Tacheron » Tue Sep 22, 2015 3:23 am

Could we please get a second octave? :D there's enough buttons on the keyboard lol. Also nice that you can't play chords on flute but you can on lute :) Already did the bard's song :D
This is not a test of power
This is not a game to be lost or won
Let justice be done
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Re: Game Development: Musical Qualities

Postby MagicManICT » Tue Sep 22, 2015 3:27 am

jorb wrote:
Store Description wrote:Image$5
Have a face made for radio, and a voice made for IRC? Fret not! You too can become a confirmed bagouser with this instantly shame reducing Brown Paper Bag.



And me without $5 right now... damn. My dreams of being the Unknown Comic must go unfulfilled for a while longer.

Also: pumpkin headed raiders ain't real raiders. Real raiders wear paper bags on their head when they raid. ;)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Musical Qualities

Postby SarcasticSoul » Tue Sep 22, 2015 3:31 am

Success, Kakariko Village theme learned in its entirety on the flute. I will now proceed to stand in the middle of our settlement and play it forever.
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Re: Game Development: Musical Qualities

Postby Jackard » Tue Sep 22, 2015 3:33 am

jorb wrote:Added Lingonberries

For meatballs?
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Re: Game Development: Musical Qualities

Postby cat1234 » Tue Sep 22, 2015 3:38 am

only adding flute and lute ? or adding more item?
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Re: Game Development: Musical Qualities

Postby Granger » Tue Sep 22, 2015 3:43 am

Can we have a mechanic detecting disharmonic songs/random notes that allows scentless attacking the perpetrator torturing us with it? Asking since i always felt like wanting to kill neighbors daughter when she practiced flute for school (because she sucked at it and the noise was terrible).
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